VEGA Conflict will be Undergoing Downtime on Wednesday, November 27th, at 10AM PST and is expected to last 3 Hours.
The gambit pays off! With the wreckage of a Quantum Enforcer hull in our possession, the race to unlock its secrets and locate the timeline-destroying weapon begins. However, the Lord Regent, having become increasingly suspicious of our actions, has uncovered our plan and is moving forward with his own secret agenda.
Decimation
Event Starts: Thursday, November 28th, at 3PM PST
Event Ends: Monday, December 2nd, at 3PM PST
Decimation Re-Run
Event Starts: Thursday, December 5th, at 3PM PST
Event Ends: Monday, December 9th, at 3PM PST
Alliance War
Event Starts: Friday, December 6th, at 3PM PST
Event Ends: Monday, December 9th, at 3PM PST
Antecedent
Event Starts: Thursday, December 12th, at 3PM PST
Event Ends: Monday, December 16th, at 3PM PST
Solstice
Event Starts: Thursday, December 19th, at 3PM PST
Event Ends: Monday, December 23rd, at 3PM PST
Mobilization
Event Starts: Thursday, December 26th, at 3PM PST
Event Ends: Monday, December 30th, at 3PM PST
Decimation
Event Starts: Thursday, January 2nd, at 3PM PST
Event Ends: Monday, January 6th, at 3PM PST
Nightfall Coalition
Nightmare
Description | The Nightmare is a cunning Nightfall Coalition Frigate, with powerful Upgrade options that allow it to hunt down specific enemy classes with ease and maneuverability that allows it to close in. |
Designation | Frigate |
Health | 300,000 |
Dry Mass | 900 |
Blood Rebellion Damage Bonus | +10% |
Resurgence | +20% / +30% / +40% / +50% / +60% / +70% |
Forward Speed | 440 |
Slots Added | None / +Armor / +Shield / +Resistor / +Special / +Weapon |
Requirements | Ship Factory XVI (16) Ship Lab XIV (14) |
Frigate Unique Specials
Defiant Systems & Anti-Support Pattern
Name | Defiant Systems |
Description | This upgrade grants the equipped hull a damage bonus against both Destroyer and Ranger hulls and allows its equipped shield to recharge even if depleted. |
Destroyer/Ranger Damage Bonus | 100% |
Shield Recharge | Allows Shield to recharge from 0 |
Name | Anti-Support Pattern |
Description | This upgrade grants the equipped hull a speed boost, as well as a Carrier damage bonus and a further boost to its ship speed when it’s within an enemy support field. |
Speed Boost | +15% |
Trigger | Bloodhunt (Within Enemy Support Field) |
Carrier Damage Bonus | 100% |
Ship Speed Boost | +35% |
Pyre Beam
Description | The Pyre Beam fires a powerful Energy beam that can ignite enemy hulls, leaving them burning. |
Weapon Type | Beam |
Mass | 2,939 / 3,994 / 5,049 / 5,973 |
DPS | 21,894 / 28,595 / 38,130 / 43,815 |
Speed | 4,000 m/s |
Min Range | 0 m |
Max Range | 3,200 m |
Module Requirement | Arms Lab XIV (14) |
Malevolent Vulcan
Description | The Malevolent Vulcan is a Vulcan weapon with rapidly striking munitions that can pierce through enemy armor with ease. |
Weapon Type | Vulcan |
Damage Type | Mk1 - Mk3: Kinetic Mk4: Blood |
Mass | 2,939 / 3,994 / 5,049 / 5,973 |
DPS | 29,000 / 32,500 / 36,000 / 41,000 |
Speed | Mk1 - Mk3: 4,000 m/s Mk4: 4,500 m/s |
Min Range | 3,000 m |
Max Range | 5,000 m |
Module Requirement | Arms Lab XIV (14) |
Nightfall Dissipators
EX / EN / PvP / KI
Description | Each Dissipator provides module resistance against its specified damage type, in addition to counter-tech for different weapon behaviors. | |||
Prefix | Energy | Explosive | Kinetic | Blood / Void |
Module Mass | 3% | |||
Energy Resistance | 25% | |||
Explosive Resistance | 25% | |||
Kinetic Resistance | 25% | |||
Blood / Void Resistance | 25% / 15% | |||
Quantum Resistance | 5% |
Status Effect Suffix | Type C | Type W | Type Boost |
Counter Weapon Disruption | 50% | ||
Counter Chain / Ricochet | 3 | ||
Energy Resistance Boost | 35% | ||
Explosive Resistance Boost | 35% | ||
Kinetic Resistance Boost | 35% | ||
Blood/Void Resistance Boost | 35% / 25% | ||
Quantum Resistance Boost | 10% | ||
Build Requirement | Arms Lab XIV (14) | ||
Fragment Crafting Requirement | Workshop X (10) | ||
Fragments | 150 |
Marauder
Exarch
Description | The Exarch is based off of... legitimately acquired Astral Barony Bishop hulls, with a Marauder twist. Able to unleash attacks in all directions, it is adept at keeping enemy squadrons at bay. |
Designation | Specialist |
Health | 250,000 |
Dry Mass | 400 |
Resurgence | +30% / +40% / +50% / +60% / +70% / +80% |
Forward Speed | 400 |
Slots Added | None / +Defense / +Armor / +Special / +Defense / +Weapon |
Requirements | Ship Factory XVI (16) Ship Lab XIV (14) |
Marauder Weapon
Void Cataclysm Beam
Description | A powerful PvP Void Beam, the Cataclysm Beam snares enemy hulls with the Stasis status effect while dealing a high amount of damage. |
Faction Lock | Marauder |
Mass | 3,000 / 3,715 / 5,000 |
DPS | 39,000 / 44,500 / 52,500 |
Speed | 3,000 m/s |
Min Range | 0 m |
Max Range | 2,950 m |
Module Requirement | Arms Lab XIV (14) |
- Readjusted Voidform Missile so that sub-projectiles can hit the same target as the parent projectile again.
- Void Flux Cannon DPS has been increased to 19,875/23,750/28,995.
- Fixed the issue on mobile platforms where players were experiencing difficulties when trying to equip items on the Tartarus Carrier.
- Fixed issue with Astral Barony Marauder skins where they were messing with firing arcs, etc.
- General Improvements