VEGA Conflict will be Undergoing Downtime on Wednesday, November 27th, at 10AM PST and is expected to last 3 Hours.

The gambit pays off! With the wreckage of a Quantum Enforcer hull in our possession, the race to unlock its secrets and locate the timeline-destroying weapon begins. However, the Lord Regent, having become increasingly suspicious of our actions, has uncovered our plan and is moving forward with his own secret agenda.

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Decimation

Event Starts: Thursday, November 28th, at 3PM PST
Event Ends: Monday, December 2nd, at 3PM PST

Decimation Re-Run

Event Starts: Thursday, December 5th, at 3PM PST
Event Ends: Monday, December 9th, at 3PM PST

Alliance War

Event Starts: Friday, December 6th, at 3PM PST
Event Ends: Monday, December 9th, at 3PM PST

Antecedent

Event Starts: Thursday, December 12th, at 3PM PST
Event Ends: Monday, December 16th, at 3PM PST

Solstice

Event Starts: Thursday, December 19th, at 3PM PST
Event Ends: Monday, December 23rd, at 3PM PST

Mobilization

Event Starts: Thursday, December 26th, at 3PM PST
Event Ends: Monday, December 30th, at 3PM PST

Decimation

Event Starts: Thursday, January 2nd, at 3PM PST
Event Ends: Monday, January 6th, at 3PM PST

Nightfall Coalition
Nightmare

DescriptionThe Nightmare is a cunning Nightfall Coalition Frigate, with powerful Upgrade options that allow it to hunt down specific enemy classes with ease and maneuverability that allows it to close in.
DesignationFrigate
Health300,000
Dry Mass900
Blood Rebellion Damage Bonus+10%
Resurgence+20% / +30% / +40% / +50% / +60% / +70%
Forward Speed440
Slots AddedNone / +Armor / +Shield / +Resistor / +Special / +Weapon
RequirementsShip Factory XVI (16)
Ship Lab XIV (14)


Frigate Unique Specials
Defiant Systems & Anti-Support Pattern

NameDefiant Systems
DescriptionThis upgrade grants the equipped hull a damage bonus against both Destroyer and Ranger hulls and allows its equipped shield to recharge even if depleted.
Destroyer/Ranger Damage Bonus100%
Shield RechargeAllows Shield to recharge from 0

NameAnti-Support Pattern
DescriptionThis upgrade grants the equipped hull a speed boost, as well as a Carrier damage bonus and a further boost to its ship speed when it’s within an enemy support field.
Speed Boost+15%
TriggerBloodhunt (Within Enemy Support Field)
Carrier Damage Bonus100%
Ship Speed Boost+35%


Pyre Beam

 

DescriptionThe Pyre Beam fires a powerful Energy beam that can ignite enemy hulls, leaving them burning.
Weapon TypeBeam
Mass2,939 / 3,994 / 5,049 / 5,973
DPS21,894 / 28,595 / 38,130 / 43,815
Speed

4,000 m/s

Min Range

0 m

Max Range

3,200 m

Module Requirement

Arms Lab XIV (14)


Malevolent Vulcan

 

DescriptionThe Malevolent Vulcan is a Vulcan weapon with rapidly striking munitions that can pierce through enemy armor with ease.
Weapon TypeVulcan
Damage TypeMk1 - Mk3: Kinetic
Mk4: Blood
Mass2,939 / 3,994 / 5,049 / 5,973
DPS29,000 / 32,500 / 36,000 / 41,000
SpeedMk1 - Mk3: 4,000 m/s
Mk4: 4,500 m/s
Min Range3,000 m
Max Range5,000 m
Module RequirementArms Lab XIV (14)


Nightfall Dissipators
EX / EN / PvP / KI

 

 

DescriptionEach Dissipator provides module resistance against its specified damage type, in addition to counter-tech for different weapon behaviors.
PrefixEnergyExplosiveKineticBlood / Void
Module Mass3%
Energy Resistance25%   
Explosive Resistance 25%  
Kinetic Resistance  25% 
Blood / Void Resistance   25% / 15%
Quantum Resistance5%
Status Effect SuffixType CType WType Boost
Counter Weapon Disruption 50% 
Counter Chain / Ricochet3  
Energy Resistance Boost  35%
Explosive Resistance Boost  35%
Kinetic Resistance Boost  35%
Blood/Void Resistance Boost  35% / 25%
Quantum Resistance Boost  10%
Build RequirementArms Lab XIV (14)
Fragment Crafting RequirementWorkshop X (10)
Fragments150


Marauder
Exarch

DescriptionThe Exarch is based off of... legitimately acquired Astral Barony Bishop hulls, with a Marauder twist. Able to unleash attacks in all directions, it is adept at keeping enemy squadrons at bay.
DesignationSpecialist
Health250,000
Dry Mass400
Resurgence+30% / +40% / +50% / +60% / +70% / +80%
Forward Speed400
Slots AddedNone / +Defense / +Armor / +Special / +Defense / +Weapon
RequirementsShip Factory XVI (16)
Ship Lab XIV (14)


Marauder Weapon
Void Cataclysm Beam

 

DescriptionA powerful PvP Void Beam, the Cataclysm Beam snares enemy hulls with the Stasis status effect while dealing a high amount of damage.
Faction LockMarauder
Mass3,000 / 3,715 / 5,000
DPS39,000 / 44,500 / 52,500
Speed3,000 m/s
Min Range0 m
Max Range2,950 m
Module RequirementArms Lab XIV (14)

  • Readjusted Voidform Missile so that sub-projectiles can hit the same target as the parent projectile again.
  • Void Flux Cannon DPS has been increased to 19,875/23,750/28,995.

  • Fixed the issue on mobile platforms where players were experiencing difficulties when trying to equip items on the Tartarus Carrier.
  • Fixed issue with Astral Barony Marauder skins where they were messing with firing arcs, etc.
  • General Improvements