VEGA Conflict will be Undergoing Downtime on Wednesday, December 18th, at 10AM PST and is expected to last 3 Hours.

Time for a nostalgia trip! The Nightfall Coalition, with the help of their newly developed Quantum technology, launch a strike into the past of their timeline in an attempt to stop the Quantum Enforcers from fully deploying their devastating weapon! With the forces of Lord Regent Burr hot on their heels, can they stop the destruction of their timeline, or will the Lord Regent get his way?

[EVENT] Solstice

Event Starts: Thursday, December 19th, at 3PM PST
Event Ends: Monday, December 23rd, at 3PM PST

[EVENT] Mobilization

Event Starts: Thursday, December 26th, at 3PM PST
Event Ends: Monday, December 30th, at 3PM PST

[EVENT] Decimation

Event Starts: Thursday, January 2nd, at 3PM PST

Event Ends: Monday, January 6th, at 3PM PST

[EVENT] Decimation Re-run

Event Starts: Thursday, January 9th, at 3PM PST

Event Ends: Monday, January 13th, at 3PM PST

[EVENT] Alliance War

Event Starts: Friday, January 10th, at 3PM PST
Event Ends: Monday, January 13th, at 3PM PST

[EVENT] Reminiscence

Event Starts: Thursday, January 16th, at 3PM PST
Event Ends: Monday, January 20th, at 3PM PST

[EVENT] Mobilization

Event Starts: Thursday, January 23rd, at 3PM PST

Event Ends: Monday, January 27th, at 3PM PST

[EVENT] Decimation

Event Starts: Thursday, January 30th, at 3PM PST
Event Ends: Monday, February 3rd, at 3PM PST

Nightfall Coalition
Chimera


DescriptionThe Chimera is an amalgamation of Nightfall Coalition and Quantum Enforcer technology. Able to resist Enforcer attacks, it is also able to equip powerful Upgrades that allow it to nimbly track enemies and reload its weapons faster.
DesignationCutter
Health225,000
Dry Mass900
Blood Rebellion Damage Bonus+50%
Resurgence+20% / +30% / +40% / +50% / +60% / +70%
Forward Speed550
Slots AddedNone / +Armor / +Special / +Resistor 
/ +Shield / +Weapon
RequirementsShip Factory XVI (16)
Ship Lab XIV (14)

Chimera Unique Specials 
Stalker Systems & Quantum Tech


NameStalker System
DescriptionThis upgrade grants the equipped hull a damage bonus against battleship hulls and a big Turn speed bonus.
Battleship Damage Bonus50%
Turn Speed Boost25%

 

NameQuantum Tech
DescriptionThis upgrade grants the equipped hull a weapon reload speed boost, as well as a damage boost against Quantum Enforcer hulls.
Weapon Reload-10%
Quantum Enforcer Damage Boost+15%
Quantum Enforcers Resistance+20%

Sinister Missile

DescriptionThe Sinister Missile launches a swift volley of missiles that can be reloaded quickly, relentlessly wearing down enemy defenses.
Weapon TypeMissile
Mass2,896 / 3,824 / 5,090 / 6,026
DPS23,750 / 29,288 / 36,274 / 39,887
SpeedMk1 - Mk3: 3,500 m/s
Mk4: 4,000 m/s 
Min Range1,000 m
Max Range4,700 m
Module RequirementArms Lab XIV (14)

Terminal Wing
  

DescriptionThe Terminal Wing is the Terminal Squadron converted for base use, built to harass your enemies.
Weapon TypeSquadron
Damage TypeMk1: Kinetic
Mk2: Explosive
Mk3: Energy
Mk4: Blood
Mass2,961 / 3,119 / 3,385 / 5,951
DPSMk1 - Mk3: 65,000
Mk4: 71,000
Scramble Range9,000 m
Flight Time45 s
HealthMk1 - Mk3: 750,000
Mk4: 800,000
Module RequirementArms Lab XIV (14)

  • Pierce Resistance value of 2 added to Marauder Conflictor hull.
  • Range of Degenerator Cannon reduced to 7,000m but DPS has been increased to 40,500/43,750/48,000/52,250.
  • Mass reduction values for the Marauder Baron Carrier have been updated to:
    • Weapon = 0 / 0 / -30% / -35% / -50% / -60%
    • Armor = 0 / 0 / -30% / -30% / -50% / -50%
    • Shield = 0 / 0 / -30% / -35% / -50% / -50%

  • Blood version of Savage Driver Turret now fires the correct 3 shots instead of 1.
  • Visual issues on IOS for Quantum Enforcer modules have been resolved.
  • Malevolent Vulcan 3 crafting such function correctly.
  • General Improvements