VEGA Conflict will be Undergoing Downtime on Wednesday, January 29th, at 10AM PST and is expected to last 3 Hours.

The battle for the fate of our timeline reaches its fiery conclusion! As both Commander Burr and Lord Regent Burr vie for control of the Quantum Enforcers powerful weapon, an unseen force launches their own insidious plan. As the battle rages across the very fabric of time, which side will claim victory, and what will it mean for not only this timeline but the myriad of timelines that exist?

[EVENT] Terminus

Event Starts: Thursday, February 6th, at 3PM PST
Event Ends: Monday, February 10th, at 3PM PST

[EVENT] Unrequited: Valentine's Day Event

Event Starts: Thursday, February 13th, at 3PM PST
Event Ends: Monday, February 17th, at 3PM PST

[EVENT] Mobilization

Event Starts: Thursday, February 20th, at 3PM PST
Event Ends: Monday, February 24th, at 3PM PST

[EVENT] Decimation

Event Starts: Thursday, February 27th, at 3PM PST
Event Ends: Monday, March 3rd, at 3PM PST

Nightfall Coalition
Gryphon

DescriptionThe Gryphon is an amalgamation of Nightfall Coalition and Quantum Enforcer technology. With unique firing arcs and powerful Upgrades, the Gryphon will be a deadly addition to any fleet.
DesignationSpecialist
Health275,000
Armor Health Bonus+20% / +20% / +35% / +35% / +50% / +50%
Blood Rebellion Damage Bonus+50%
Resurgence+20% / +30% / +40% / +50% / +60% / +70%
Forward Speed410
Slots AddedNone / +Armor / +Shield / +Weapon 
/ +Specials / Weapon
Module RequirementsShip Factory XVI (16)
Ship Lab XIV (14)

Gryphon Unique Specials 
Quantum Powered Munitions & Quantum Engines

NameQuantum Powered Munitions
DescriptionThis upgrade grants the equipped hull a moderate Projectile Speed bonus on its equipped weapons.
Projectile Speed Boost50%


NameQuantum Engines
DescriptionThis upgrade grants the equipped hull a Turning Speed and Acceleration bonus.
Turn Speed Bonus50%
Acceleration Bonus20%

Devastation Driver

DescriptionThe Devastation Driver is a short-range projectile that, when it detonates, releases deadly sub-projectiles that dart out quickly, piercing through enemy hulls.
Weapon TypeDriver
Mass2,939 / 3,994 / 5,049 / 5,973
DPS23,250 / 26,000 / 30,250 / 32,500
Speed2,500 m/s
Min Range1,000 m
Max Range5,000 m
Module RequirementArms Lab XIV (14)

Marauder Cruiser
Delusion

DescriptionThe Delusion is based off of... legitimately acquired Nightfall Coalition Gryphon hulls, with a Marauder twist. With unique firing arcs, it is able to defend itself from forward and rear attacks.
DesignationSpecialist
Health275,000
Shield Regen (%/s)+2% / +5% / +7% / +10% / +12% / +15%
Shield Recharge Delay5s
Resurgence+30% / +40% / +50% / +60% / +70% / +80%
Forward Speed410
Slots AddedNone / +Armor / +Shield / +Weapon
/ +Specials / Weapon
Module RequirementsShip Factory XVI (16)
Ship Lab XIV (14)

Marauder Weapon
Voidline Missile

DescriptionModified by the Marauders to deal Void damage, the Voidline Missile is just as deadly as the Flatline Missile it's modelled after.
Weapon TypeMissile
Mass3,000 / 3,715 / 5,000
DPS25,307 / 30,671 / 36,444
Speed1,900 m/s
Min Range0 m
Max Range4,200 m
Module RequirementWorkshop X (10)

Fleet Commander
Q. Pyd

DescriptionAn enigmatic mercenary, Q. Pyd believes that peace comes from a unified front. That, and a barrage from his fleet's Beam weaponry. Q. Pyd's fleet is able to zig-zag in and out of combat, making it hard for enemies to draw a bead on them, and is able to keep the fleet's weapons firing, even when under duress.
Max Level100
Method to ObtainUnrequited Event Store
Condition3x Frigates & 3x Cutters
Bonus+10% Meta & Blood Resistance
+Strafe Speed Bonus
(Scales by level)
Level 100: +15%
+Beam Damage Bonus
(Milestone Unlocks)
Level 100: +20%
+Weapon Disruption Resist Bonus
(Milestone Unlocks)
Level 100: +15%

  • Class damage bonuses were removed from T13 Marauder hulls.

  • The issue with the shield regen boost on Chimera's Reverse Engineering should now be resolved.

  • General Improvements