
VEGA Conflict will be Undergoing Downtime on Tuesday, March 11th, at 10AM PST and is expected to last 3 Hours.
The Quantum Enforcers activated the trigger to their timeline-erasing device, as the two Burrs were distracted by a surprise attack from Keres! As the timestream rearranges itself and the dust settles, a strange, yet familiar, new world reveals itself. In unknown territory and surrounded by new faces, technology, and battles, one question is at the forefront. Where are we? Or, should we ask when are we?

[EVENT] Reawakening
Event Starts: Thursday, March 13th, 2025, at 3PM PDT
Event Ends: Monday, March 17th, 2025, at 3PM PDT
[EVENT] Confrontation
Event Starts: Thursday, March 20th, 2025, at 3PM PDT
Event Ends: Friday, March 21st, 2025, at 3PM PDT
[EVENT] Escalation
Event Starts: Thursday, March 27th, 2025, at 3PM PDT
Event Ends: Monday, March 31st, 2025, at 3PM PDT
[EVENT] Escalation Re-Run
Event Starts: Thursday, April 3rd, 2025, at 3PM PDT
Event Ends: Monday, April 7th, 2025, at 3PM PDT
[EVENT] Civil War
Event Starts: Thursday, April 3rd, 2025, at 3PM PDT
Event Ends: Monday, April 7th, 2025, at 3PM PDT

V.E.G.A Interceptor
“Raptor”

Description | The Raptor is a swift and agile Interceptor, found at the spearhead of most V.E.G.A fleets. Like a predator, it is able to hunt down enemy ships and punch through their defenses. |
Designation | Interceptor |
Health | 300,000 |
Requirements | Ship Factory XVI Ship Lab XIV |
Saprophyte Assault Hull
“Contagion”

Description | The Contagion can be found lurking within Saprophyte fleets, springing out when the time is right to wreak havoc among enemies. It acts like a spotter, leaving enemy hulls vulnerable to damage from its allies. |
Designation | Assault |
Health | 200,000 |
Requirements | Ship Factory XVI Ship Lab XIV |
Guardian Juggernaut
“Aegis”

Description | The Aegis is an imposing and powerful Guardian Juggernaut. Heavily armored, it acts as a protective escort for allied hulls, though it is quite capable of defending itself. |
Designation | Juggernaut |
Health | 400,000 |
Requirements | Ship Factory XVI Ship Lab XIV |
V.E.G.A Defense
“Primary Deflector”

Description | The Primary Deflector is for defense on V.E.G.A hulls. Able to recharge, it can withstand almost any volley from Radiation weaponry. However, it is unable to adapt to defend as well against Essence weaponry. |
Faction Lock | V.E.G.A |
Mass (for all defense components and weapons) | 2,350 / 2,525 / 2,700 |
Shield Energy | 341,550 / 399,080 / 480,645 |
Shield Recharge Delay | 5 s |
Defense | 90% |
Resistance Amount | 50% Radiation, 25% Munitions, 0% Essence |
Module Requirement (Build) | Level 3: Tech Lab XIV |
Module Requirement (Crafting) | Level 3: Workshop X |
Saprophyte Defense
“Dissolution Ward”

Description | The Dissolution Ward projects a protective aura around Saprophyte hulls. Designed primarily to block incoming Essence damage, it has a weakness to more solid-based weaponry, such as Munitions. |
Faction Lock | Saprophyte |
Mass | 2,023 / 2,548 / 3,032 |
Shield Energy | 255,000 / 412,500 / 545,000 |
Shield Recharge Delay | 5 s |
Defense | 90% |
Resistance Amount | 50% Essence, 25% Radiation, 0% against Munitions |
Module Requirement (Build) | Level 3: Tech Lab XIV |
Module Requirement (Crafting) | Level 3: Tech Lab XIV |
Guardian Defense
“Biorganic Armor”

Description | The Guardians developed the Biorganic Armor to protect their hulls in the event of combat. Seemingly alive with a generated shield, it offers almost impenetrable protections from Muntions, but Radiation weaponry can eat through it quickly. |
Faction Lock | Guardians |
Mass | 2,023 / 2,548 / 3,032 |
Armor Health | 200,000 / 225,000 / 250,000 |
Resistance Amount | 50% against Munitions, 25% Essence, 0% against Radiation |
Module Requirement (Build) | Level 3: Tech Lab XIV |
Module Requirement (Crafting) | Level 3: Tech Lab XIV |
V.E.G.A Weapon
“Expeditionary Blaster”

Description | The Expeditionary Blaster is a projectile weapon with rapidly striking munitions that can pierce through enemy armor with ease. |
Weapon Type | Blaster |
Damage Type | Munition |
Faction Lock | V.E.G.A |
Mass | 2,939 / 3,994 / 5,049 |
DPS | 16,250 /18,875 / 22,000 |
Speed | 5,000 m/s |
Min Range | 1,850 m |
Max Range | 4,000 m |
AoE Size | 300 |
Module Requirement (Build) | Arms Lab XIV |
Module Requirement (Crafting) | Level 3: Workshop X |
Saprophyte Weapon
“Irradiated Lance”

Description | The Irradiated Lance is a long-range Radiation weapon that launches highly radioactive rounds at its targets. |
Weapon Type | Lance |
Damage Type | Energy |
Faction Lock | Saprophyte |
Mass | 2,939 / 3,994 / 5,049 |
DPS | 25,575 / 28,600 / 33,275 |
Speed | 4,000 m/s |
Min Range | 1,500 m |
Max Range | 5,400 m |
Module Requirement (Build) | Arms Lab XIV |
Module Requirement (Crafting) | Level 3: Workshop X |
Guardian Weapon
“Biosynthetic Disruptor”

Description | The Biosynthetic Disruptor is a medium-range weapon that fires Essence rounds that is capable of quickly destroying enemy hulls. |
Weapon Type | Disruptor |
Damage Type | Essence |
Faction Lock | Guardian |
Mass | 2,939 / 3,994 / 5,049 |
DPS | 29,000 / 32,500 / 36,000 |
Speed | 4,000 m/s |
Min Range | 3,000 m |
Max Range | 5,000 m |
AoE Size | 300 |
Module Requirement (Build) | Arms Lab XIV |
Module Requirement (Crafting) | Level 3: Workshop X |
V.E.G.A Raptor Modifications
Component 1 |
Shield Energy Boost | +25% |
Component 2 |
Ward Damage Bonus | +20% |
Component 3 |
Ship Speed Bonus | +15% |
Component 4 |
Deflector Recharge Bonus | +7% Energy / s |
Recharge Delay | 3 s |
Component 5 |
Shield Bypass Bonus | +15% |
Component 6 |
Turning Speed Bonus | +25% |
Strafe Bonus | +15% |
Saprophyte Contagion Modifications
Component 1 |
Ward Energy Boost | +25% |
Component 2 |
Pierce Bonus | +3 |
Component 3 |
Range Bonus | +10% |
Component 4 |
DPS Bonus
| +5% |
Component 5 |
Projectile Speed Bonus | +15% |
Component 6 |
Aggression Attack Charge Rate | +5% per second |
Guardians Aegis Modifications
Component 1 |
Speed Boost | +15% |
Component 2 |
Stasis Bonus | +15% |
Component 3 |
Deflector Damage Boost | +20% |
Component 4 |
Resistance Bonus
| +20% Munitions Resistance, +15% Radiation Resistance, +20% Essence Resistance |
Component 5 |
Weapon Cooldown | -10% |
Component 6 |
Turning Speed Bonus | +15% |

- Fixed the Fleet composition bonus stat block on Q. Pyd.
- Fixed the description text on Quantum Munitions and Quantum Engines
- General Improvements