VEGA Conflict will be Undergoing Downtime on Wednesday, April 9th, at 10 AM PDT and is expected to last 3 Hours.
[EVENT] Mobilization
Event Starts: Thursday, April 10th, 2025, at 3 PM PDT
Event Ends: Monday, April 14th, 2025, at 3 PM PDT
[EVENT] Decimation
Event Starts: Thursday, April 17th, 2025, at 3 PM PDT
Event Ends: Monday, April 21st, 2025, at 3 PM PDT
[EVENT] Termination
Event Starts: Thursday, April 24th, 2025, at 3 PM PDT
Event Ends: Monday, April 28th, 2025, at 3 PM PDT
Biosynthetic Disruptor Turret

| Level 1 | Level 2 | Level 3 | |
| Description | The Biosynthetic Disruptor Turret is a medium-range turret weapon that fires powerful essence rounds at enemy hulls. | ||
| Weapon Type | Disruptor | ||
| Damage Type | Essence | ||
| Mass | 2,350 | 2,525 | 2,700 |
| DPS | 21,894 | 24,595 | 28,130 |
| Speed | 4,200 m/s | ||
| Min Range | 1,250 m | ||
| Max Range | 6,250 m | ||
| Module Requirement (Build) | Arms Lab 15 | ||
| Module Requirement (Crafting) | Workshop 11 | ||
[BASE] Fleet Academy Module

| Mass | 11,265 |
| Health | 34,000 |
| Build Cost (Mineral Ore) | 500,000,000 |
| Build Cost (Anti-Matter) | 400,000,000 |
| Build Time | 7 Days |
[BASE] Biorganic Plating

| Level 1 | Level 2 | Level 3 | |
| Description | The Biorganic Plating are armor plates inspired by Guardian technology and can resist Munitions, Essence, and Radiation damage. | ||
| Mass | 5,000 | 5,500 | 6,000 |
| Health | 486,300 | 550,500 | 652,200 |
| Resistance Type | Kinetic/Explosive/Energy/Plasma/Alien/Blight | ||
| Resistance Amount | 80% | ||
| Resistance Type | Blood | ||
| Resistance Amount | 65% | ||
| Resistance Type | Quantum | ||
| Resistance Amount | 50% | ||
| Resistance Type | Munitions/Radiation/Essence | ||
| Resistance Amount | 30% | ||
| Build / Repair Requirement | Ship Lab 15 | ||
| Crafting Requirement | Workshop 11 | ||
[BASE] Trinity Fields

| Level 1 | Level 2 | Level 3 | |
| Description | Powerful Module Defense that defends against radiation, munitions, and essence-based weapons. | ||
| Mass | 4,000 | 4,625 | 5,250 |
| Shield Energy | 486,300 | 550,500 | 652,000 |
| Defense | 90% | ||
| Resistance Type | Kinetic/Explosive/Energy/Plasma/Alien/Blight | ||
| Resistance Amount | 80% | ||
| Resistance Type | Blood | ||
| Resistance Amount | 75% | ||
| Resistance Type | Quantum | ||
| Resistance Type | 50% | ||
| Resistance Type | Munitions/Radiation/Essence | ||
| Resistance Amount | 35% | ||
| Build / Repair Requirement | Ship Lab 15 | ||
| Crafting Requirement | Workshop 11 | ||
Base Officers
Weapons Operator

| Level 1 | |
| Description | Trained in Base combat, the Weapons Operator is able to increase the effectiveness of weapons equipped to modules through various boosts. |
| Mass | 15 |
| Applies to | Applicable Modules |
| Weapon Cooldown Boost | -15% |
| Build Requirement | Fleet Academy 1 |
| Research Requirement | Fleet Academy 1 |
Defense Technician

| Level 1 | |
| Description | The Defense Technician is an expert at maintaining Base defenses and is able to increase the power of a Module's defenses, granting it better survivability. |
| Mass | 15 |
| Applies to | Applicable Modules |
| Shield Energy Boost | +25% |
| Shield Defense Boost | +2% |
| Build Requirement | Fleet Academy 1 |
| Research Requirement | Fleet Academy 1 |
Module Engineer

| Level 1 | |
| Description | The Module Engineer is expertly trained in maintaining Base Modules. When assigned, they grant a boost to Damage Resistance on the equipped Module. |
| Mass | 15 |
| Applies to | Applicable Modules |
| Damage Resistance Boost | +15% |
| Build Requirement | Fleet Academy 1 |
| Research Requirement | Fleet Academy 1 |
Base Upgrades
Bridge 13
| Requirement | Ship Factory 16 |
| Requirement | The Bridge 12 |
| Mass | 250,000 |
| Health | 300,000 |
| Build Cost (Mineral Ore) | 824,320,002 |
| Build Cost (Anti-Matter) | 691,444,134 |
| Build Time | 11 Days |
Combat Module 19
| Requirement | Combat Module 18 |
| Requirement | The Bridge 13 |
| Mass | 56,000 |
| Health | 64,548 |
| Build Cost (Mineral Ore) | 324,317,509 |
| Build Cost (Anti-Matter) | 153,290,712 |
| Build Time | 2 Days |
Arms Lab 15
| Requirement | Arms Lab 14 |
| Requirement | The Bridge 13 |
| Mass | 30,000 |
| Health | 30,000 |
| Build Cost (Mineral Ore) | 584,615,273 |
| Build Cost (Anti-Matter) | 200,961,518 |
| Build Time | 2.75 Days |
Ship Lab 15
| Requirement | Ship Lab 14 |
| Requirement | The Bridge 13 |
| Mass | 30,000 |
| Health | 34,000 |
| Build Cost (Mineral Ore) | 643,076,861 |
| Build Cost (Anti-Matter) | 221,057,658 |
| Build Time | 2.75 Days |
Tech Lab 15
| Requirement | Tech Lab 14 |
| Requirement | The Bridge 13 |
| Mass | 30,000 |
| Health | 30,000 |
| Build Cost (Mineral Ore) | 613,846,026 |
| Build Cost (Anti-Matter) | 211,009,572 |
| Build Time | 2.75 Days |
Fleet Bay 20
| Requirement | Fleet Bay 19 |
| Requirement | The Bridge 13 |
| Mass | 115,950 |
| Health | 25,000 |
| Build Cost (Mineral Ore) | 825,500,000 |
| Build Cost (Anti-Matter) | 675,000,000 |
| Build Time | 3 Days 12 Hours |
Workshop 11
| Requirement | Workshop 10 |
| Requirement | The Bridge 13 |
| Mass | 25,000 |
| Health | 5,000 |
| Build Cost (Mineral Ore) | 190,575,000 |
| Build Cost (Anti-Matter) | 7,578,346 |
| Build Time | 3 Days |
Ship Factory 17
| Requirement | Ship Factory 16 |
| Requirement | The Bridge 13 |
| Mass | 69,000 |
| Health | 30,000 |
| Build Cost (Mineral Ore) | 738,487,528 |
| Build Cost (Anti-Matter) | 442,779,205 |
| Build Time | 3 Days 12 Hours |
- General Improvements
- Stat bonuses are now attached to mk levels of current T15 hulls.
- Void resistance added to T15 hulls.
- Level banding for Base Combat has changed. The new banding will be +/- 15 levels until your base reaches level 180, then there is no level banding at all.