VEGA Conflict will be Undergoing Downtime on Wednesday, April 9th, at 10 AM PDT and is expected to last 3 Hours.

[EVENT] Mobilization

Event Starts: Thursday, April 10th, 2025, at 3 PM PDT
Event Ends: Monday, April 14th, 2025, at 3 PM PDT

[EVENT] Decimation

Event Starts: Thursday, April 17th, 2025, at 3 PM PDT
Event Ends: Monday, April 21st, 2025, at 3 PM PDT

[EVENT] Termination

Event Starts: Thursday, April 24th, 2025, at 3 PM PDT
Event Ends: Monday, April 28th, 2025, at 3 PM PDT

Biosynthetic Disruptor Turret

 Level 1Level 2Level 3
DescriptionThe Biosynthetic Disruptor Turret is a medium-range turret weapon that fires powerful essence rounds at enemy hulls.
Weapon TypeDisruptor
Damage TypeEssence
Mass
2,3502,5252,700
DPS21,89424,59528,130
Speed4,200 m/s
Min Range1,250 m
Max Range6,250 m
Module Requirement
(Build)
Arms Lab 15
Module Requirement
(Crafting)
Workshop 11

[BASE] Fleet Academy Module

Mass11,265
Health34,000
Build Cost
(Mineral Ore)
500,000,000
Build Cost
(Anti-Matter)
400,000,000
Build Time7 Days

[BASE] Biorganic Plating

 Level 1Level 2Level 3
DescriptionThe Biorganic Plating are armor plates inspired by Guardian technology and can resist Munitions, Essence, and Radiation damage.
Mass5,0005,5006,000
Health486,300550,500652,200
Resistance TypeKinetic/Explosive/Energy/Plasma/Alien/Blight
Resistance Amount80%
Resistance TypeBlood
Resistance Amount65%
Resistance TypeQuantum
Resistance Amount50%
Resistance TypeMunitions/Radiation/Essence
Resistance Amount30%
Build / Repair RequirementShip Lab 15
Crafting RequirementWorkshop 11

[BASE] Trinity Fields

 Level 1Level 2Level 3
DescriptionPowerful Module Defense that defends against radiation, munitions, and essence-based weapons.
Mass4,0004,6255,250
Shield Energy486,300550,500652,000
Defense90%
Resistance TypeKinetic/Explosive/Energy/Plasma/Alien/Blight
Resistance Amount80%
Resistance TypeBlood
Resistance Amount75%
Resistance TypeQuantum
Resistance Type50%
Resistance TypeMunitions/Radiation/Essence
Resistance Amount35%
Build / Repair RequirementShip Lab 15
Crafting RequirementWorkshop 11

Base Officers

Weapons Operator

 Level 1
DescriptionTrained in Base combat, the Weapons Operator is able to increase the effectiveness of weapons equipped to modules through various boosts.
Mass15
Applies toApplicable Modules
Weapon Cooldown Boost-15%
Build RequirementFleet Academy 1
Research RequirementFleet Academy 1

Defense Technician

 Level 1
DescriptionThe Defense Technician is an expert at maintaining Base defenses and is able to increase the power of a Module's defenses, granting it better survivability.
Mass15
Applies toApplicable Modules
Shield Energy Boost+25%
Shield Defense Boost+2%
Build RequirementFleet Academy 1
Research RequirementFleet Academy 1

Module Engineer

 Level 1
DescriptionThe Module Engineer is expertly trained in maintaining Base Modules. When assigned, they grant a boost to Damage Resistance on the equipped Module.
Mass15
Applies toApplicable Modules
Damage Resistance Boost+15%
Build RequirementFleet Academy 1
Research RequirementFleet Academy 1

Base Upgrades

Bridge 13

RequirementShip Factory 16
RequirementThe Bridge 12
Mass250,000
Health300,000
Build Cost
(Mineral Ore)
824,320,002
Build Cost
(Anti-Matter)
691,444,134
Build Time11 Days

Combat Module 19

RequirementCombat Module 18
RequirementThe Bridge 13
Mass56,000
Health64,548
Build Cost
(Mineral Ore)
324,317,509
Build Cost
(Anti-Matter)
153,290,712
Build Time2 Days

Arms Lab 15

RequirementArms Lab 14
RequirementThe Bridge 13
Mass30,000
Health30,000
Build Cost
(Mineral Ore)
584,615,273
Build Cost
(Anti-Matter)
200,961,518
Build Time2.75 Days

Ship Lab 15

RequirementShip Lab 14
RequirementThe Bridge 13
Mass30,000
Health34,000
Build Cost
(Mineral Ore)
643,076,861
Build Cost
(Anti-Matter)
221,057,658
Build Time2.75 Days

Tech Lab 15

RequirementTech Lab 14
RequirementThe Bridge 13
Mass30,000
Health30,000
Build Cost
(Mineral Ore)
613,846,026
Build Cost
(Anti-Matter)
211,009,572
Build Time2.75 Days

Fleet Bay 20

RequirementFleet Bay 19
RequirementThe Bridge 13
Mass115,950
Health25,000
Build Cost
(Mineral Ore)
825,500,000
Build Cost
(Anti-Matter)
675,000,000
Build Time3 Days 12 Hours

Workshop 11

RequirementWorkshop 10
RequirementThe Bridge 13
Mass25,000
Health5,000
Build Cost
(Mineral Ore)
190,575,000
Build Cost
(Anti-Matter)
7,578,346
Build Time3 Days

Ship Factory 17

RequirementShip Factory 16
RequirementThe Bridge 13
Mass69,000
Health30,000
Build Cost
(Mineral Ore)
738,487,528
Build Cost
(Anti-Matter)
442,779,205
Build Time3 Days 12 Hours

  • General Improvements

  • Stat bonuses are now attached to mk levels of current T15 hulls.
  • Void resistance added to T15 hulls.
  • Level banding for Base Combat has changed. The new banding will be +/- 15 levels until your base reaches level 180, then there is no level banding at all.