Captains, welcome to the official T13 Dreadnought Strategy Guide. This guide aims to give you some insights on target mechanics for the new Dreadnought hull, the Bonesaw. Learn about your enemies, and find general target info to help you in battle. Good luck! 

 

Corrupted Base

 

Tier 13 Dreadnought Hull: Bonesaw

The Bonesaw is initially equipped with 16 weapon slots, 4 armor slots, and 6 special slots. 2 additional weapon slots unlock at E3, and another 2 at E7. 2 additional armor slots unlock at E4, and another 2 at E9. 3 CiC slots unlock at E1, E6, and E10. In addition, the Bonesaw includes 3 of the all-new Officer Slots; the first of which may equip a powerful Captain. These slots unlock at E2, E5, and E9.

 

The Bonesaw’s main weapon, the Teethtaker Chaingun, fires at short-medium range, dealing Ballistic damage. The Chainguns are accuracy based. 

 

Using the Built-in Death’s Approach:

The Bonesaw has a built-in Chaingun called Death’s Approach that fires a wealthy amount of damage to its enemies with a chance to drop a debuffing field that reduces it Ballistic as well as Radioactive damage.

 

Enemy Info

Name: Corrupted Co-Axial Cannon - Chaingun

  • Type: Chaingun
  • Health: High
  • Damage: High
  • Damage Type: Ballistic
  • Splash: N/A
  • Accuracy: Medium
  • Range: Short
  • Countermeasure Vulnerability: N/A

Note:  Try staying at your maximum weapon range to avoid its slightly shorter range.

 

Name: Corrupted Decimator Cannon - Railgun

  • Type: Cannon
  • Health: High
  • Damage: Medium
  • Damage Type: Ballistic
  • Splash: N/A
  • Accuracy: High
  • Range: Very Long
  • Countermeasure Vulnerability: N/A

 

Name: Corrupted Hellmouth Thrower (Ramping Thrower)

  • Type: Thrower
  • Health: High
  • Damage: Low
  • Damage Type: Ballistic
  • Splash: Medium - Splash size ramps up the longer you’re within range of the turret and will decay while out of range. - Enabling ‘Projectile Explosions’ setting is recommended
  • Accuracy: Very High
  • Range: Short
  • Countermeasure Vulnerability: N/A

 

Name: Corrupted Ballista Cannon

  • Type: Cannon
  • Health: High
  • Damage: High
  • Damage Type: Ballistic
  • Splash: Medium
  • Accuracy: N/A
  • Range: Medium
  • Countermeasure Vulnerability: N/A

Name: Corrupted Wendigo Launcher

  • Type: Launcher
  • Health: High
  • Damage: High
  • Damage Type: Radioactive
  • Splash: Medium (Shockwave)
  • Accuracy: Very High
  • Range: Short to Very Long (Multiple Arcs)
  • Countermeasure Vulnerability: N/A

 

Name: Corrupted Cryo Launcher

  • Type: Launcher
  • Health: High
  • Damage: High
  • Damage Type: Radioactive
  • Splash: Medium (Shockwave)
  • Accuracy: Very High
  • Range: Very Long
  • Countermeasure Vulnerability: N/A

 


Name: Rotating Weapon Wheel

Radioactive Weapon Pattern

  • Type: Launcher
  • Health: High
  • Damage: High
  • Damage Type: Radioactive
  • Splash: Medium  (Shockwave)
  • Accuracy: Very High
  • Range: Very Long
  • Countermeasure Vulnerability: N/A

Note: The alternating radioactive weapon pattern may have patterns that have gaps in its arc that provide a momentary pocket of safety. 


The Corrupted Base contains an alternating weapon wheel, where it slowly alternates between a radioactive weapon pattern in Yellow, a hostile Red aura where it reduces hostile turret reload and increases projectile speed, and a hostile White aura that will slow you and reduce your projectile speed.

 

Friendly Info

The Corrupted Base also contains small friendly Draconian Outposts that are trying to push back the Blackwater. Saw your way in and help them!

 

Glossary

Range definitions are relative to the primary season hull. Thus what is short for one hull might be considered medium for another, the goal is to convey easily to players which turrets/ships they can outrange and which turrets/ships may be firing on you from a considerable distance away.

  • Very Short = Easily out-ranged.
  • Short = Out-rangeable.
  • Medium = At least the same range as the player but generally not much more.
  • High = Will easily outrange the player hull.
  • Very High = Will cover a significant portion of the target.

 

If the arc is not specified then it has a 360 degree arc.