Captains, welcome to the official T13.5 Assault Strategy Guide. This guide aims to give you some insights on target mechanics for the new Assault hull, the Worldeater. Learn about your enemies, and find general target info to help you in battle. Good luck!
Scrourge Outskirt Facility
Vassago has gained word from spies placed amongst the Scourge that an unknown chemical compound is being developed to fight back against the growing Blackwater. He is perturbed by any progress against the Blackwater led from other factions, seeing it as a threat to his expansion. Wanting total control, Vassago deploys his latest fleet, the Worldeater. Vassago demands that his minions retrieve and destroy this new anti-blackwater material knowing the risk it poses on total corruption.
Tier 13.5 Assault Hull: Worldeater

The Worldeater is equipped with 8 weapon slots, 4 armor slots, 6 special slots, 2 heavy armor slots which are unlocked at U3 and X1, and 1 CIC slot which is unlocked at U1. Countermeasures can be equipped to 6 of the weapon slots.
The Worldeater’s main weapon, the Gravemaul UAV, fires at medium range, dealing Penetrative damage. The UAV’s are accuracy based that deals Damage Over Time and are able to chain to an enemy in range.
Using the Built-in Indulgence
The Worldeater has a built-in Missile Launcher called Indulgence that fires a missile that leaves an anti-armor on impact for a duration reducing penetrative armour on enemy buildings and turrets.
Enemy Info
Trenchwaker Scattergun

Type: Scattergun
Health: Medium
Damage: Medium
Damage Type: Corrosive
Splash: High
Accuracy: N/A
Range: Short
Countermeasure Vulnerability: N/A
Kingkiller: No
Note: Stay at your maximum weapon range to avoid its slightly shorter range. Could be found in rising structures.
Chimera Scattergun
Type: Scattergun
Health: Medium
Damage: Medium
Damage Type: Corrosive
Splash: High
Accuracy: N/A
Range: Medium
Countermeasure Vulnerability: N/A
Kingkiller: No
Note: Could be found in rising structures.
Depthbringer UAV
Type: UAV
Health: Medium
Damage: Medium
Damage Type: Penetrative
Splash: N/A
Accuracy: High
Range: High
Countermeasure Vulnerability: Yes
Kingkiller: No
Note: Most vulnerable to Countermeasure type CMs. Sprints are recommended. Could be found in rising structures.
Tidehunter Missile Launcher
Type: Missile
Health: Medium
Damage: Medium
Damage Type: Penetrative
Splash: N/A
Accuracy: High
Range: High
Countermeasure Vulnerability: Yes
Kingkiller: Yes
Note: Most vulnerable to Countermeasure type CMs. Sprints are recommended. Could be found in rising structures.
Death Scythe (left) x Ascension Missile Launcher (right)
Ascension Missile Launcher
Type: Missile
Damage: High
Damage Type: Penetrative
Splash: Low
Accuracy: N/A
Range: High
Countermeasure Vulnerability: No
Kingkiller: Yes
Note: Fires an arc based MIRV of 3 warheads that deploys a damaging region on impact for a duration. Coupled with the Death Scythe and Corrosive Mines. Could be found in rising structures.
Death Scythe Missile
Type: Missile
Damage: High
Damage Type: Penetrative
Splash: Low
Accuracy: N/A
Range: High
Countermeasure Vulnerability: No
Kingkiller: Yes
Note: Coupled with the Ascension Missile Launcher and Corrosive Mines. Could be found in rising structures.
Corrosive Mine
Health: Low
Damage: Medium
Damage Type: Corrosive
Splash: High
Note: Avoid contact to avoid detonation! If detonated, a duration based corrosive damaging region is deployed at its death location. Commonly found in the ranges of the Death Scythe and Ascension Missile Launcher combo.
Inquisitor - Scattergun Hull
Type: Scattergun Hull
Health: Low
Damage: Medium
Damage Type: Corrosive
Splash: High
Accuracy: N/A
Range: Medium
Countermeasure Vulnerability: No
Kingkiller: No
Note: Found staggered in groups. Utilize the chaining of your UAVs to avoid future attacks from other Inquisitors.
Contagion

Type: UAV Hull
Health: High
Damage: Medium
Damage Type: Penetrative
Splash: N/A
Accuracy: High
Range: High
Countermeasure Vulnerability: Yes
Kingkiller: No
Note: Most vulnerable to Countermeasure type CMs. Sprints are recommended.
Shrouded Science Facility
Type: Building
Health: High
Damage: None
Damage Type: N/A
Splash: N/A
Accuracy: N/A
Range: N/A
Countermeasure Vulnerability: N/A
Kingkiller: N/A
Note: Find and locate the dedicated Power Station(s) to unshroud the Science Facility(s) found in a target. Each Power Station found in a target has a unique Power Station to discover. Be careful when interacting with a shrouded cluster, shrouded turrets are still considered hostile.
Power Station
Type: Building
Health: High
Damage: None
Damage Type: N/A
Splash: N/A
Accuracy: N/A
Range: N/A
Countermeasure Vulnerability: N/A
Kingkiller: N/A
Note: Discover the rising structure and eliminate it to un-shround the associated Shrouded Science Facility.
Glossary
Range definitions are relative to the primary season hull. Thus what is short for one hull might be considered medium for another, the goal is to convey easily to players which turrets/ships they can outrange and which turrets/ships may be firing on you from a considerable distance away.
Very Short = Easily out-ranged.
Short = Out-rangeable.
Medium = At least the same range as the player but generally not much more.
High = Will easily outrange the player hull.
Very High = Will cover a significant portion of the target.
If the arc is not specified then it has a 360 degree arc.