The end of Season 1
Captains,
PvP Season 1 is coming to a close! Season 1 was intended as a “seeding” season, establishing the initial ranks, letting players battle to see who will be promoted or demoted, and letting us gather player feedback. While the maiden voyage saw some rough waters, we've been listening closely and collecting your feedback every step of the way. Your input has been key in helping us shape a stronger, more balanced experience for Season 2, and we’re excited to show you what’s on the horizon.
As the sun sets on Season 1, it’s time to talk about rewards!
Rewards for this Season are based on your ranking at the end of the Season. If you were in the group that got promoted to Diamond, then you will receive the Diamond reward.
Let’s look at what prizes are coming your way this season…
Rank | Reward |
Diamond | 5 x Conqueror Crew Chests 2 x Defender Chests 1 x Demolition Squad 2 x 1-hour Conqueror Repair Tokens |
Platinum | 4 x Conqueror Crew Chests 2 x Defender Chests 1 x Demolition Squad 2 x 1-hour Conqueror Repair Tokens |
Gold | 3 x Conqueror Crew Chests 1 x Defender Crew Chests 2 x 1-hour Conqueror Repair Tokens |
Silver | 2 x Conqueror Crew Chests 2 x 1-hour Conqueror Repair Tokens |
Bronze | 1 x Conqueror Crew Chest 2 x 1-hour Conqueror Repair Tokens |
Intro: PvP Season 2 Changes
As mentioned, we’ve been listening to your feedback from PvP Season 1, and the dev team is making big changes to improve the PvP experience in Season 2.
Keep reading to learn more about what’s changing for season 2!
Rank Pool Changes
We’re adjusting how many players are in each rank to make battles feel more competitive and fair. The initial seeding overpopulated some ranks, so you will see many players move down to ensure a better spread and tighter competition in the top ranks.
- Diamond will now include up to 300 players.
- Other ranks (Platinum, Gold, Silver, Bronze) are getting updates too for better balance.
Tier | Season 2 | Season 3 Onward | ||||
Promotion | Demotion | Population | Promotion | Demotion | Population | |
Diamond | 300 | 0 | 150 | 300 | ||
Platinum | 300 | 1,799 | 700 | 150 | 350 | 700 |
Gold | 350 | 6,788 | 3,000 | 350 | 1,500 | 3,000 |
Silver | 1,500 | * | * | 1,500 | * | * |
Bronze | * | - | * | * | - | * |
* Bronze and Silver do not have fixed Populations, instead, any players in Silver who do not attack another player will be demoted to Bronze, and any player who does attack in Bronze will move up to Silver.
Medal Rewards: Smarter, Fairer
- Medals are now entirely separate from bubbles. If you earn medals or retreat 5 times, you are blocked from earning medals from that player for 7 days. They will show a medal icon with a strike-through on the world map and be excluded from your locator lists to make it easier to find targets you can earn medals from.
- No medals for retreating, same as before.
- Defenders can now earn medals in two ways:
1. If they deal 80% damage to 3 or more attacking ships, or
2. Stop the attacker from completing more than 2 objectives. - Attackers get medals based on how many key objectives they destroy.
- 4 objectives = 4 medals
- 3 objectives = 2 medals
- 2 objectives = 1 medal
There are also new battle results like Defender Victory, Draw, or Attacker Crushing Victory that will show in your battle log! Importantly, it will now highlight when the attacker retreated in your battle log.
The full list of possible battle outcomes is as follows:
Outcome | Reward | Result |
Attacker retreats | Nothing for anyone | Retreat |
No objectives complete, attacker loses 80% of 3+ ships | 2 medals for defender | Defender Victory |
Attacker completes 2 objectives, and loses 80% of 3+ ships | 1 medal for attacker, 2 medals for defender. | Defender Narrow Victory |
Attacker completes 2 objectives | 1 medal for attacker, 1 medal for defender. | Draw |
Attacker completes 3 objectives, and loses 80% of 3+ ships | 2 medals for attacker, 1 medal for defender. | Attacker Narrow Victory |
Attacker completes 3 objectives | 2 medals for attacker | Attacker Victory |
Attacker completes 4 objectives, and loses 80% of 3+ ships | 4 medals for attacker, 1 medal for defender. | Attacker Major Victory |
Attacker completes 4 objectives | 4 medals for attacker | Attacker Crushing Victory |
Red Bubble Changes
- Red bubbles now last 48 hours instead of 5 days (except during Vengeance).
- If you have a red bubble against someone, and you attack them, your red bubble is removed.
- Medal earning is now entirely independent of bubbles.
Full Base Smashes
We’ve heard lots of players ask for this: You can now completely wipe out a base! After earning 3 stars, the battle won’t end right away. You can choose to keep going or hit “Leave”, which won’t count as a retreat.
World Map Rank Icons
No more hiding! Rank icons will now show up clearly in the context menu, so you always know who you're facing, even if they park their mega hull on it.
Why This Matters
These changes are all about:
- Better balance
- More strategy
- Rewarding smart defense and smart attacks
And most of all, keeping PvP fun and fair!
Thanks for your feedback, Captains. Let’s make Season 2 even better than the first.
– Your Battle Pirates Team
Want to read all the rules about PVP and Medals? Check out the PVP Ranking System Article Here!