T14 Garrison Strategy Guide
Captains, welcome to the official T14 Garrison Strategy Guide. This guide aims to give you some insights on target mechanics for the new Garrison hull, the Snapjaw. Learn about your enemies, and find general target info to help you in battle. Good luck!
Frigid Outpost
Driven from their home base by the Scourge and the looming threat of the Black Water, the Draconians were forced to reactivate long-abandoned outposts in the far North. With limited tech to prevent their turret systems from freezing solid, they’ve resorted to an archaic solution - thawing defenses with fire. The Reavers see this vulnerability as the perfect opportunity to strike.
Tier 14 Garrison Hull: Snapjaw

The Snapjaw is equipped with 8 weapon slots, 6 armor slots, 6 special slots, 2 heavy armor slots which are unlocked at U3 and X1, and 1 CIC slot which is unlocked at U1.
The Snapjaw's main weapon, the Sunder Mortar, fires at medium range, dealing Explosive damage. The Mortar is splash based so look for strategic positioning to splash down clusters of enemy turrets.
Using the Built-in Tidebinder Mortar

The Snapjaw has a built-in Mortar called the Tidebinder, which is visualized with a blue range arc. The Tidebinder greatly slows enemy ships, and reduces reload for all enemies. It’s built with a narrow and long range arc, to allow for accuracy when attempting to prevent the Firebreather hulls from thawing out the Frostbite Rocket turret. (more details on this below)
Enemy Info
Firebreather


Type: Hull
Health: Medium
Damage: Low
Damage Type: Penetrative
Splash: High
Accuracy: N/A
Range: Short
Countermeasure Vulnerability: N/A
Kingkiller: No
Note: The Firebreather’s main purpose is to roam the outpost, thawing out any frozen turrets. Use your built-in Tidebinder Mortar to slow it down.
Frostbite Rocket Turret

Type: Rocket
Health: Medium
Damage: Low
Damage Type: Explosive
Splash: Short
Accuracy: N/A
Range: N/A
Countermeasure Vulnerability: N/A
Kingkiller: N/A
Note: The Frostbite Rocket Turret is frozen solid. Try to destroy them before the Firebreather melts the ice!
Draconian Fleet Command - Shroud Deployer

Type: Building
Health: Medium
Damage: None
Damage Type: N/A
Splash: N/A
Accuracy: N/A
Range: N/A
Countermeasure Vulnerability: N/A
Kingkiller: N/A
Note: Destroy these to remove the shroud from the Draconian Ice Lock.
Draconian Ice Lock

Type: Building
Health: Medium
Damage: None
Damage Type: N/A
Splash: N/A
Accuracy: N/A
Range: N/A
Countermeasure Vulnerability: N/A
Kingkiller: N/A
Thunderlord Mortar

Type: Turret
Health: Medium
Damage: High
Damage Type: Explosive
Splash: Short
Accuracy: N/A
Range: Very High
Countermeasure Vulnerability: N/A
Kingkiller: N/A
Defense Missile

Type: Turret
Health: Medium
Damage: Medium
Damage Type: Penetrative
Splash: N/A
Accuracy: Very High
Range: Short
Countermeasure Vulnerability: N/A
Kingkiller: Yes
Dead Eye Executioner

Type: Turret
Health: Medium
Damage: Medium
Damage Type: Penetrative
Splash: N/A
Accuracy: Medium
Range: High
Countermeasure Vulnerability: N/A
Kingkiller: Yes
Silverstrike UAV

Type: Turret
Health: Medium
Damage: Medium
Damage Type: Penetrative
Splash: N/A
Accuracy: Medium
Range: Medium
Countermeasure Vulnerability: N/A
Kingkiller: Yes
Executioner II

Type: Turret
Health: Medium
Damage: Medium
Damage Type: Penetrative
Splash: N/A
Accuracy: Very High
Range: High
Countermeasure Vulnerability: N/A
Kingkiller: Yes
Coldsnap Rocket II

Type: Turret
Health: Medium
Damage: High
Damage Type: Explosive
Splash: Short
Accuracy: N/A
Range: High
Countermeasure Vulnerability: N/A
Kingkiller: N/A
Explosive Turret 099-S

Type: Turret
Health: Medium
Damage: Low-Medium
Damage Type: Explosive
Splash: Short
Accuracy: N/A
Range: High
Countermeasure Vulnerability: N/A
Kingkiller: N/A
Note: The Explosive Turret 099-S has very high projectile speed. Look for strategic positioning.
Cryo Mine

Type: Mine
Health: N/A
Damage: Very Low
Damage Type: Explosive
Splash: High
Accuracy: N/A
Range: N/A
Countermeasure Vulnerability: N/A
Kingkiller: N/A
Note: Detonates if you enter its proximity range, then deploys an ice field that reduces your combat speed.
Ice Mountains

Type: Mountain
Health: N/A
Damage: N/A
Damage Type: N/A
Splash: N/A
Accuracy: N/A
Range: N/A
Countermeasure Vulnerability: N/A
Kingkiller: N/A
Note: Some projectiles may be blocked by mountains.
Glossary
Range definitions are relative to the primary season hull. Thus what is short for one hull might be considered medium for another, the goal is to convey easily to players which turrets/ships they can outrange and which turrets/ships may be firing on you from a considerable distance away.
- Very Short = Easily out-ranged.
- Short = Out-rangeable.
- Medium = At least the same range as the player but generally not much more.
- High = Will easily outrange the player hull.
- Very High = Will cover a significant portion of the target.
If the arc is not specified then it has a 360 degree arc.