Captains, welcome to the official T15 Dreadnought Strategy Guide. This guide aims to give you some insights on target mechanics for the new Dreadnought hull, the Shinigami. Learn about your enemies, and find general target info to help you in battle. Good luck!
Black Water Maelstrom
“The Black Water begins to gather inside Scourge territory with a large force. Isurus sends out their most powerful hull yet - the Shinigami, to put a swift end to whatever the Black Water is plotting. However, it’s not the Scourge they’re after…”
Tier 15 Dreadnought Hull: Shinigami
The Shinigami is initially equipped with 10 weapon slots, 4 armor slots, and 6 special slots. Countermeasures can be equipped to 6 of the weapon slots. 2 additional weapon slots unlock at E3, and another 2 at E7. 2 additional armor slots unlock at E4, and another 2 at E8. 3 CIC slots unlock at E1, E6, and E10. In addition, the Shinigami includes 3 Officer Slots; the first of which may equip a powerful Captain. These slots unlock at E2, E5, and E9.
The Shinigami’s main weapon, the Perimortem Depth Charge, fires at medium range, dealing Concussive damage. The Depth Charges are splash-based and are capable of taking out multiple enemies at the same time.
Using the Built-in Bloodthirst - Death’s Door:
The Shinigami’s built-in “Death’s Door”, is a Bloodthirst ability that gains a stacking Concussive Reload buff. Look for ways to quickly reach max stacks before taking on more difficult enemies. At E5, Death’s Door upgrades, increasing the reload buff and adding a stacking Concussive Damage buff.
Enemy Info
Name: Whirlpool
Damage: N/A
Note: Lookout for whirlpools of various sizes. Some may even form before your very eyes. Whirlpools affect both your ship as well as enemies. Look for ways you may be able to use them to your advantage.
Name: Corrupted Lionfish Spawner
- Type: Torpedo Hull
- Health: Medium
- Damage: Medium
- Damage Type: Concussive
- Splash: None
- Accuracy: High
- Range: High
- Countermeasure Vulnerability: High; Cormorants recommended.
Note 1: The Corrupted Lionfish Spawner’s spawn shrouded drones - these are untargetable, have medium range torpedoes of their own, and will self-destruct if you get too close, dealing High damage.
Note 2: These drones have a device that provides them immunity to the Whirlpools.
Name: Corrupted Heavy Cruiser
- Type: Depth Charge Hull
- Health: Medium
- Damage: Medium
- Damage Type: Concussive
- Splash: Medium - High
- Accuracy: N/A
- Range: Medium
- Countermeasure Vulnerability: No
Name: Corrupted Drone refitted
- Type: Torpedo Drone Hull
- Health: Very Low
- Damage: Low
- Damage Type: Concussive
- Splash: N/A
- Accuracy: High
- Range: Medium
- Countermeasure Vulnerability: High; Cormorants recommended.
Name: Corrupted Interdictor refitted
- Type: Rocket Hull
- Health: Medium
- Damage: Medium
- Damage Type: Explosive
- Splash: Medium
- Accuracy: N/A
- Range: Medium
- Countermeasure Vulnerability: Low; Sprints recommended.
Name: Corrupted Zealot (Malice)
- Type: Gatling Hull
- Health: Medium
- Damage: Medium
- Damage Type: Concussive
- Splash: N/A
- Accuracy: Very High
- Range: Short
- Countermeasure Vulnerability: No
Name: Corrupted Zealot (Malignant)
- Type: Rocket Hull
- Health: Medium
- Damage: Medium
- Damage Type: Explosive
- Splash: Low
- Accuracy: N/A
- Range: Medium
- Countermeasure Vulnerability: High; Sprints recommended.
Name: Corrupted Warden
- Type: Rocket Hull
- Health: Medium
- Damage: Medium
- Damage Type: Explosive
- Splash: Low
- Accuracy: N/A
- Range: High
- Countermeasure Vulnerability: Very High; Sprints recommended.
Name: Corrupted Horror refitted
- Type: Rocket & Mortar Boss Hull
- Health: High
- Damage: Medium-High
- Damage Type: Explosive
- Splash: Low - High
- Accuracy: N/A
- Range: Very High
- Countermeasure Vulnerability: High; Sprints recommended. Mortar weapon cannot be CM’d.
Note: Time your approach carefully with the long-range Mortar and three inner rocket weapons (red arcs).
Glossary
Range definitions are relative to the primary season hull. Thus what is short for one hull might be considered medium for another, the goal is to convey easily to players which turrets/ships they can outrange and which turrets/ships may be firing on you from a considerable distance away.
- Very Short = Easily out-ranged.
- Short = Out-rangeable.
- Medium = At least the same range as the player but generally not much more.
- High = Will easily outrange the player hull.
- Very High = Will cover a significant portion of the target.
If the arc is not specified then it has a 360 degree arc.