FEATURING
- The Sentinel Arc I Unit, Crozier
- MegaVolt Inductor, MegaAmp Inductor, Thermal Signature Prioritization, Electromagnetic Signature Prioritization, and Coded Currents Tech for Crozier
- Crozier Warpaints
- Ferrula Blackout Warpaint
- Ferrula Hero Unit and Tech
Starts: August 7th at 10 AM PDT
Ends: August 13th at 10 AM PDT
Store Closes: August 14th at 10 AM PDT
CROZIER

Description: A core member of the Sentinels Quick Reaction Forces. Equipped with inductor coils to bring true meaning to shock and awe. Croziers effortlessly glide across the battlefield, delivering pain to any and all in their path.
Generation: Arc 1
Faction: Sentinels
Type: Light Aircraft
Weapon: Shock Coils
Targets: Ground/Air
Damage Type: Energy
Size: 325
HP (Lvl 1): 42000
HP (Max Lvl): 80000
DPS (Lvl 1): 1680
DPS (Max lvl): 2364
Max Speed: 8
Max Range: 400
Talent: Level 1: Gains 360 Move and Shoot. Gains a Multishot of 3. Cannot target same unit. Can go in Drone Silos.
Level 10: +33% Movement Speed.
Level 20: Ignores Unit Attack Priorities. +100% Damage Dealt to Buildings.
Cohesion Bonus: +2% Damage Dealt and -2% Damage Taken per active Arc 1 Sentinels units.
MISSION DESCRIPTION
Mutoto speaks of Hubris. Thorium crystals encompass everything we have built. The voices warn him of the dark path, thousands of voices without thought. He sees men burned in forest fires, ships crushed by ice, and star shuttles exploding in the air. Then he sees an army of soldiers, turncoats, eyes crystal, blood purple, marching on humanity. They don’t seek anything other than compliance. No masters, no agenda. They come for Mutoto, and the only way he can be saved is through Hannibal.
In Operation: Premonition, Commanders will face off against the Campaign Track, the Incursion Track, and the Tactical Track. Unlock the story and the new Unit in the Campaign Track, and earn HUGE amounts of XP in the Incursion and Tactical Tracks. Use the event XP to purchase prizes in the Event Store.
Eastern Horde
Long freed from their oppressors, these once child soldiers have an urge for revenge and a penchant for incineration. Mercy, compassion, and temperance were not words these soldiers learned in school.
Eastern Horde Updates
We're not sure exactly what Mutoto's been up to with the Thorium around him, but we've seen his units shrug off flames like they were nothing. HQ recommends avoiding the use of Fire damage at all costs.
Fire Brigade:
Rumors say that the air targeting circuits in these units have degraded to the point where they no longer function. Sources also say that they have been reduced to the bare minimum defensively.
ARMOR CLASSIFICATION: LIGHT
DAMAGE CLASSIFICATION: FIRE
Fireman:
Noticed first in a show of force parade, their flames seem different from before but there has been no meaningful change to the combat effectiveness of their weapons. Their armor on the other hand seems to have been taken straight from the Fire Brigades.
ARMOR CLASSIFICATION: MEDIUM
DAMAGE CLASSIFICATION: FIRE
Lifetaker:
A continuous thorn in our sides. These self-destructing units hold no regard for their own lives or ours. Equipped with interference devices that cause enemies to prioritize their attacks on the Lifetakers, these represent a dangerous and tactical addition to the Eastern Horde's arsenal.
ARMOR CLASSIFICATION: MEDIUM
DAMAGE CLASSIFICATION: BURST, followed by AREA
Meteor:
Our Intel suggests that Mutoto has invested a large amount of resources in upgrading the Meteors. They are now equipped with new missiles that deal Viral damage and new targeting chips allowing them to target all units and and all targetable missiles. This has led to a change in how the missiles must be fired so keep a close eye on them.
ARMOR CLASSIFICATION: MEDIUM
DAMAGE CLASSIFICATION: BURST
Hot Rod:
Like the Fire Brigade, the targeting circuits on these were also left to degrade and now they can only target ground units. Mutoto seemed much more focused on increasing their survivability from longer ranged opponents. Mutoto also seemed keen on replacing the troops piloting these vehicles with veterans capable of moving and shooting simultaneously.
ARMOR CLASSIFICATION: LIGHT
DAMAGE CLASSIFICATION: AREA
Arsonist:
The Arsonists have been vying for the top spot with the Firemen in Mutoto's infantry which has led to advancements in the compounds used in their fire grenade. Take caution when and where those land.
ARMOR CLASSIFICATION: MEDIUM
DAMAGE CLASSIFICATION: SUSTAIN(Main weapon), FIRE(Fire Grenade)
Bombarder:
One of the most modified vehicles in Mutoto's arsenal. The Bombarders were given the same targeting and Viral upgrades as the Meteors, but were also given a slew of other modifications such longer range and increased projectile speed.
ARMOR CLASSIFICATION: LIGHT
DAMAGE CLASSIFICATION: BURST
Fire Warden:
The first changes noticed to these units was an increase in armor. Analysis from the labs indicate these units have been supplied with additional Flat Damage Reduction.
ARMOR CLASSIFICATION: HEAVY
DAMAGE CLASSIFICATION: BURST
Fire Brand:
Originally a prototype, these units have been stolen by the Eastern Horde and given a new projectile that unleashes a cluster of explosions on target.
ARMOR CLASSIFICATION: HEAVY
DAMAGE CLASSIFICATION: BURST(Initial explosion), BURST(Secondary explosions)
Pyromantis:
After Corpus HQ took heavy losses engaging a platoon of Pyromantis, they informed us that these tanks seem to have an immunity to Energy damage. Among a slew of changes including the ability to deploy Energy storms and increased armor from distant targets. The only weakness they saw was when a unit closed the gap, they seemed unable to respond
ARMOR CLASSIFICATION: HEAVY
DAMAGE CLASSIFICATION: BURST(Projectile), ENERGY(Storms)
EVENT STRUCTURE
Campaign Track
Play through the Event storyline to earn the new Unit and Build Logistics.
- Campaign 1 Prize: 1x Crozier, 1x 24-Hour Crozier Build Logistic
- Campaign 2 Prize: 1x Crozier, 1x 24-Hour Crozier Build Logistic
- Campaign 3 Prize: 1x Crozier, 1x 24-Hour Crozier Build Logistic, Unlocks Incursion Track
- Campaign 4 Prize: 1x Crozier, 1x 24-Hour Crozier Build Logistic
- Campaign 5 Prize: 1x Crozier, 1x 24-Hour Crozier Build Logistic, Trophy unlocks for Purchase in Event Store, Unlocks Tactical Track
The Campaign Track can be replayed multiple times, but will only payout Thorium on repeated runs. Each replay of the track will be more difficult.
Challenge Base Sets
The Challenge sets have you moving through the standard Incursion set (unlocked after beating Campaign 3 Base), or for advanced players, the Tactical set (unlocked after beating Campaign 5 Base). Each set awards a Completion XP Bonus once the set is finished.
Incursion Base I Rewards: 50,000 XP
Incursion Base II Rewards: 50,000 XP
Incursion Base III Rewards: 100,000 XP
Incursion Base Completion Bonus Rewards: 100,000 XP
Tactical Base I Rewards: 100,000 XP
Tactical Base II Rewards: 200,000 XP
Tactical Base Completion Bonus Rewards: 600,000 XP
SUPPLY STORE
The Supply Depot Token Store is your place to catch up on anything you’ll need to participate in the Event. Hit Supply Depot bases on the world map to earn 100 Tokens per defeated target, with a chance to earn up to 60 bonus Tokens, that can be used to unlock recent Units and other useful items you’ll need to take part in the current Event. The bases will have allied Units in them to assist players, so getting caught up has never been easier.
New Items | Redemption Limit | Token Cost |
Moonskater | 10 | 30 |
Orbiter | 8 | 30 |
Meteor Storm Part x1 | 8 | 30 |
Legendary Humvee | 9 | 30 |
Legendary Humvee Training Token | 5 | 30 |
Bombard | 9 | 30 |
Pioneer | 8 | 30 |
Warrior Part x1 | 8 | 30 |
Legendary Oni | 11 | 30 |
Legendary Oni Training Token | 5 | 30 |
EVENT STORE
New Items | Redemption Limit | Token Cost |
Trophy | 1 | 100,000 |
Crozier | 24 | 150,000 |
Crozier 24-Hour Upgrade Logistic | 10 | 1,000,000 |
Crozier 24-Hour Build Logistic | 5 | 252,000 |
MegaVolt Inductor (Crozier) | 24 | 420,000 |
MegaAmp Inductor (Crozier) | 24 | 420,000 |
Thermal Signature Prioritization (Crozier) | 24 | 420,000 |
Electromagnetic Signature Prioritization (Crozier) | 24 | 420,000 |
Air Conditioning (Crozier) | 24 | 420,000 |
Ferrula Part | 80 | 160,000 |
Ferrula Part x4 | 20 | 600,000 |
Ferrula Part x10 | 8 | 1,400,000 |
Ferrula Upgrade Token | 10 | 800,000 |
Agile Tenacity (Ferrula) | 1 | 1,500,000 |
Iron Will (Ferrula) | 1 | 1,500,000 |
Ripwake Generator (Ferrula) | 1 | 1,500,000 |
GigaVolt Inductor (Ferrula) | 1 | 1,500,000 |
GigaAmp Inductor (Ferrula) | 1 | 1,500,000 |
Crozier Blue Junkyard Warpaint | 24 | 300,000 |
Crozier Black Junkyard Warpaint | 24 | 300,000 |
Ferrula Blackout Warpaint | 1 | 3,000,000 |
Use It or Lose It is only 24 hours long. Please be sure to redeem your prizes by 10 am PDT on Thursday, August 14th!
PRIZE DESCRIPTIONS
MegaVolt Inductor (Crozier)
Effect(s): +3 Multishot, -40% Damage.
Slot: Stinger
Function: Offense
XP: 420,000
MegaAmp Inductor (Crozier)
Effect(s): -2 Multishot, +100% Damage.
Slot: Stinger
Function: Offense
XP: 420,000
Thermal Signature Prioritization (Crozier)
Effect(s): -30% Damage Taken from Infantry.
Slot: Purpose
Function: Defense
XP: 420,000
Electromagnetic Signature Prioritization (Crozier)
Effect(s): -30% Damage Taken from Vehicles.
Slot: Purpose
Function: Defense
XP: 420,000
Coded Currents (Crozier)
Effect(s): Applies Viral effect that passes 75% of the damage to the parent Unit.
Slot: Barbs
Function: Utility
XP: 420,000
Crozier Warpaints
Event XP: 300,000 Each
Ferrula Blackout Warpaint
Event XP: 3,000,000
Event Trophy
Event XP: 100,000