FEATURING

  • The Sentinel Arc I Unit, Crozier
  • MegaVolt Inductor, MegaAmp Inductor, Thermal Signature Prioritization, Electromagnetic Signature Prioritization, and Coded Currents Tech for Crozier
  • Crozier Warpaints
  • Ferrula Blackout Warpaint
  • Ferrula Hero Unit and Tech

Starts: August 7th at 10 AM PDT 
Ends: August 13th at 10 AM PDT 
Store Closes: August 14th at 10 AM PDT

CROZIER

Description: A core member of the Sentinels Quick Reaction Forces. Equipped with inductor coils to bring true meaning to shock and awe. Croziers effortlessly glide across the battlefield, delivering pain to any and all in their path.

Generation: Arc 1
Faction: Sentinels
Type: Light Aircraft
Weapon: Shock Coils
Targets: Ground/Air
Damage Type: Energy
Size: 325
HP (Lvl 1): 42000
HP (Max Lvl): 80000
DPS (Lvl 1): 1680
DPS (Max lvl): 2364
Max Speed: 8
Max Range: 400
Talent: Level 1: Gains 360 Move and Shoot. Gains a Multishot of 3. Cannot target same unit. Can go in Drone Silos.
Level 10: +33% Movement Speed.
Level 20: Ignores Unit Attack Priorities. +100% Damage Dealt to Buildings.
Cohesion Bonus: +2% Damage Dealt and -2% Damage Taken per active Arc 1 Sentinels units.

MISSION DESCRIPTION

Mutoto speaks of Hubris. Thorium crystals encompass everything we have built. The voices warn him of the dark path, thousands of voices without thought. He sees men burned in forest fires, ships crushed by ice, and star shuttles exploding in the air. Then he sees an army of soldiers, turncoats, eyes crystal, blood purple, marching on humanity. They don’t seek anything other than compliance. No masters, no agenda. They come for Mutoto, and the only way he can be saved is through Hannibal.

In Operation: Premonition, Commanders will face off against the Campaign Track, the Incursion Track, and the Tactical Track. Unlock the story and the new Unit in the Campaign Track, and earn HUGE amounts of XP in the Incursion and Tactical Tracks. Use the event XP to purchase prizes in the Event Store.

Eastern Horde

Long freed from their oppressors, these once child soldiers have an urge for revenge and a penchant for incineration. Mercy, compassion, and temperance were not words these soldiers learned in school.
 

Eastern Horde Updates

We're not sure exactly what Mutoto's been up to with the Thorium around him, but we've seen his units shrug off flames like they were nothing. HQ recommends avoiding the use of Fire damage at all costs.

Fire Brigade:
Rumors say that the air targeting circuits in these units have degraded to the point where they no longer function. Sources also say that they have been reduced to the bare minimum defensively.
ARMOR CLASSIFICATION: LIGHT
DAMAGE CLASSIFICATION: FIRE

Fireman:
Noticed first in a show of force parade, their flames seem different from before but there has been no meaningful change to the combat effectiveness of their weapons. Their armor on the other hand seems to have been taken straight from the Fire Brigades.
ARMOR CLASSIFICATION: MEDIUM
DAMAGE CLASSIFICATION: FIRE

Lifetaker:
A continuous thorn in our sides. These self-destructing units hold no regard for their own lives or ours. Equipped with interference devices that cause enemies to prioritize their attacks on the Lifetakers, these represent a dangerous and tactical addition to the Eastern Horde's arsenal.
ARMOR CLASSIFICATION: MEDIUM
DAMAGE CLASSIFICATION: BURST, followed by AREA

Meteor:
Our Intel suggests that Mutoto has invested a large amount of resources in upgrading the Meteors. They are now equipped with new missiles that deal Viral damage and new targeting chips allowing them to target all units and and all targetable missiles. This has led to a change in how the missiles must be fired so keep a close eye on them.
ARMOR CLASSIFICATION: MEDIUM
DAMAGE CLASSIFICATION: BURST

Hot Rod:
Like the Fire Brigade, the targeting circuits on these were also left to degrade and now they can only target ground units. Mutoto seemed much more focused on increasing their survivability from longer ranged opponents. Mutoto also seemed keen on replacing the troops piloting these vehicles with veterans capable of moving and shooting simultaneously.
ARMOR CLASSIFICATION: LIGHT
DAMAGE CLASSIFICATION: AREA

Arsonist:
The Arsonists have been vying for the top spot with the Firemen in Mutoto's infantry which has led to advancements in the compounds used in their fire grenade. Take caution when and where those land.
ARMOR CLASSIFICATION: MEDIUM
DAMAGE CLASSIFICATION: SUSTAIN(Main weapon), FIRE(Fire Grenade)

Bombarder:
One of the most modified vehicles in Mutoto's arsenal. The Bombarders were given the same targeting and Viral upgrades as the Meteors, but were also given a slew of other modifications such longer range and increased projectile speed.
ARMOR CLASSIFICATION: LIGHT
DAMAGE CLASSIFICATION: BURST

Fire Warden:
The first changes noticed to these units was an increase in armor. Analysis from the labs indicate these units have been supplied with additional Flat Damage Reduction.
ARMOR CLASSIFICATION: HEAVY
DAMAGE CLASSIFICATION: BURST

Fire Brand:
Originally a prototype, these units have been stolen by the Eastern Horde and given a new projectile that unleashes a cluster of explosions on target.
ARMOR CLASSIFICATION: HEAVY
DAMAGE CLASSIFICATION: BURST(Initial explosion), BURST(Secondary explosions)

Pyromantis:
After Corpus HQ took heavy losses engaging a platoon of Pyromantis, they informed us that these tanks seem to have an immunity to Energy damage. Among a slew of changes including the ability to deploy Energy storms and increased armor from distant targets. The only weakness they saw was when a unit closed the gap, they seemed unable to respond
ARMOR CLASSIFICATION: HEAVY
DAMAGE CLASSIFICATION: BURST(Projectile), ENERGY(Storms)

EVENT STRUCTURE

Campaign Track

Play through the Event storyline to earn the new Unit and Build Logistics.

  • Campaign 1 Prize: 1x Crozier, 1x 24-Hour Crozier Build Logistic
  • Campaign 2 Prize: 1x Crozier, 1x 24-Hour Crozier Build Logistic
  • Campaign 3 Prize: 1x Crozier, 1x 24-Hour Crozier Build Logistic, Unlocks Incursion Track
  • Campaign 4 Prize: 1x Crozier, 1x 24-Hour Crozier Build Logistic
  • Campaign 5 Prize: 1x Crozier, 1x 24-Hour Crozier Build Logistic, Trophy unlocks for Purchase in Event Store, Unlocks Tactical Track

The Campaign Track can be replayed multiple times, but will only payout Thorium on repeated runs. Each replay of the track will be more difficult.

Challenge Base Sets

The Challenge sets have you moving through the standard Incursion set (unlocked after beating Campaign 3 Base), or for advanced players, the Tactical set (unlocked after beating Campaign 5 Base). Each set awards a Completion XP Bonus once the set is finished.

Incursion Base I Rewards: 50,000 XP
Incursion Base II Rewards: 50,000 XP
Incursion Base III Rewards: 100,000 XP
Incursion Base Completion Bonus Rewards: 100,000 XP

Tactical Base I Rewards: 100,000 XP
Tactical Base II Rewards: 200,000 XP
Tactical Base Completion Bonus Rewards: 600,000 XP

SUPPLY STORE

The Supply Depot Token Store is your place to catch up on anything you’ll need to participate in the Event. Hit Supply Depot bases on the world map to earn 100 Tokens per defeated target, with a chance to earn up to 60 bonus Tokens, that can be used to unlock recent Units and other useful items you’ll need to take part in the current Event. The bases will have allied Units in them to assist players, so getting caught up has never been easier.

New ItemsRedemption LimitToken Cost
Moonskater1030
Orbiter830
Meteor Storm Part x1830
Legendary Humvee930
Legendary Humvee Training Token530
Bombard930
Pioneer830
Warrior Part x1830
Legendary Oni1130
Legendary Oni Training Token530

EVENT STORE

New ItemsRedemption LimitToken Cost
Trophy1100,000
Crozier24150,000
Crozier 24-Hour Upgrade Logistic101,000,000
Crozier 24-Hour Build Logistic5252,000
MegaVolt Inductor (Crozier)24420,000
MegaAmp Inductor (Crozier)24420,000
Thermal Signature Prioritization (Crozier) 24420,000
Electromagnetic Signature Prioritization (Crozier)24420,000
Air Conditioning (Crozier) 24420,000
Ferrula Part80160,000
Ferrula Part x420600,000
Ferrula Part x1081,400,000
Ferrula Upgrade Token10800,000
Agile Tenacity (Ferrula)11,500,000
Iron Will (Ferrula)11,500,000
Ripwake Generator (Ferrula)11,500,000
GigaVolt Inductor (Ferrula)11,500,000
GigaAmp Inductor (Ferrula)11,500,000
Crozier Blue Junkyard Warpaint24300,000
Crozier Black Junkyard Warpaint24300,000
Ferrula Blackout Warpaint13,000,000

Use It or Lose It is only 24 hours long. Please be sure to redeem your prizes by 10 am PDT on Thursday, August 14th!

PRIZE DESCRIPTIONS

MegaVolt Inductor (Crozier)

Effect(s): +3 Multishot, -40% Damage.
Slot: Stinger
Function: Offense
XP: 420,000

MegaAmp Inductor (Crozier)

Effect(s): -2 Multishot, +100% Damage.
Slot: Stinger
Function: Offense
XP: 420,000

Thermal Signature Prioritization (Crozier)

Effect(s): -30% Damage Taken from Infantry.
Slot: Purpose
Function: Defense
XP: 420,000

Electromagnetic Signature Prioritization (Crozier)

Effect(s): -30% Damage Taken from Vehicles.
Slot: Purpose
Function: Defense
XP: 420,000

Coded Currents (Crozier)

Effect(s): Applies Viral effect that passes 75% of the damage to the parent Unit.
Slot: Barbs
Function: Utility
XP: 420,000

Crozier Warpaints

Event XP: 300,000 Each

Ferrula Blackout Warpaint

Event XP: 3,000,000

Event Trophy

Event XP: 100,000