General Burr’s research contains more than just strategy, tactics, and technology. The heart of his software was built upon a fragment of pre-war Intelligence Software. Now that this tech is out in the world, it’s acting like a beacon for a certain rogue AI. Onyx hears the call, and her desire to dominate all other AI’s is driving her to seek it out. Her first stop, Equinox. Their archives are sure to contain pre-war data that can help Onyx rebuild.
STARTS: Thursday July 2nd, at 10 AM PDT
ENDS: Wednesday, July 8th at 10 AM PDT
STORE CLOSES: Thursday, July 9th at 10 AM PDT
Featuring:
- New! Voidhammer Unit
- Spec Op: Voidhammer Promotion
- Voidhammer Upgrade Token
- Voidhammer 24 Hr Build Logistic
- Voidhammer Maxbuildable
- Atlas Unlock Parts
- Atlas Upgrade Token
- Atlas Tech: Zenith Shifting
- Atlas Tech: Parallax Calibrator
- Atlas Tech: Perihelion Bracing
- Valiant MkII Upgrade Token
- Valiant MkII Tech: Starshield
- Valiant MkII Tech: Void Reflectors
- Wanderer Kabuto Unlock Parts
- Wanderer Kabuto STANDARD Upgrade Tokens
- Event Trophy
VOIDHAMMER
DESCRIPTION: A heavy-duty vanguard unit equipped with a high-yield cannon that boasts a massive blast radius, capable of leveling fortified positions with ease. Engineered for unstoppable mobility on the frontlines, it is completely immune to the restrictive effects of Low Wire Entanglement and Chronos Slow.
VOIDHAMMER STATS
GENERATION | Arc 2 |
FACTION | Equinox |
TYPE | Heavy Infantry |
WEAPON | Null Cannon |
TARGETS | Ground / Air |
DAMAGE TYPE | Area |
SIZE | 425 |
BUILDING LEVEL MAX | Academy/45 |
HP (Lvl 1) | 231,725 |
HP (Max Lvl) | 373,750 |
DPS (Lvl 1) | 2,093 |
DPS (Max lvl) | 5,433 |
MAX SPEED | 4 |
MAX RANGE | 600 (650 @ Lvl 10) |
VOIDHAMMER TALENTS
LEVEL 1 - Shots apply Chronos Slow to Ground targets and Turbulence to Air targets. Unit cannot enter bunkers. Immune to Low Wire Entanglement and Chronos Slow.
LEVEL 10 - +50 Range.
LEVEL 15 - Chronos Slow and Turbulence effects applied by this unit's projectiles last three times as long.
LEVEL 20 - +2 Clip Size.
ATLAS - ( UPDATED STATS )
DESCRIPTION: Despite being born to high born parents, Atlas found purpose in the workshop. Specializing in mechanical engineering and tactical combat, she made for the perfect mech commander. Not one to avoid a challenge, she’s been able to keep not only her mechs running, but also her own body. The more war wounds she suffers, the more she escapes reality for the freedom of a mech.
ATLAS STATS
GENERATION | Arc 2 |
FACTION | Equinox |
TYPE | Heavy Infantry |
WEAPON | Null Cannon |
TARGETS | Ground / Air |
DAMAGE TYPE | Area |
SIZE | 425 |
BUILDING LEVEL MAX | Academy/45 |
HP (Lvl 1) | 347,588 |
HP (Max Lvl) | 560,625 |
DPS (Lvl 1) | 3,140 |
DPS (Max lvl) | 8,151 |
MAX SPEED | 4 |
RANGE | 600(650 @ Lvl 10) |
ATLAS TALENTS
Level 1 -
Shots apply Chronos Slow to Ground targets and Turbulence to Air targets. Unit cannot enter bunkers. While deployed, Voidhammers and Atlas gain a Stealth Sense range of 700. Immune to Low Wire Entanglement and Chronos Slow.
Basic Heroic: +10% Damage Dealt and -10% Damage Taken aura to all friendly Voidhammers.
Level 10 -
+50 Range. Each Voidhammer deployed with Atlas increases the Damage Dealt by Voidhammers by +2%.
Heroic: +20% Damage Dealt and -20% Damage Taken aura to all friendly Voidhammers
Level 15 -
While deployed, Atlas and all Voidhammers have +50% Movement Speed. Chronos Slow and Turbulence effects applied by this unit's projectiles last three times as long. Hero becomes Renowned.
Super Heroic: +30% Damage Dealt and -30% Damage Taken aura to all friendly Voidhammers.
Level 20 -
+2 Clip Size. While deployed, Atlas and all Voidhammers gain +500 Flat Damage Reduction.
WANDERER KABUTO
DESCRIPTION:Lost, broken, alone. After the loss of his family Wanderer Kabuto now drifts through the Sector, looking for the people who tore everything from him. Reports vary for Wanderer Kabuto, some claim that he's more durable than a tank, while others claim he's as a silent as a shadow. The one thing these reports share is their tactic for dealing with Wanderer Kabuto: run.
WANDERER KABUTO STATS
GENERATION | Arc 2 |
FACTION | Factionless |
TYPE | Medium Infantry |
WEAPON | Phase Katana |
TARGETS | Ground |
DAMAGE TYPE | Burst |
SIZE | 500 |
Building Level Required | Academy/30 |
HP (Lvl 1) | 437,500 |
HP ( Lvl 10 ) | 550,000 |
DPS (Lvl 1) | 21,333 |
DPS ( Lvl 10 ) | 23,403 |
MAX SPEED | 8 |
RANGE | 450 |
WANDERER KABUTO TALENTS
Talent: Level 1: -75% Damage Taken from Air units. Gains immunity to Chronos Slow status and Low Wire Entanglement. +100 Flat Damage Reduction.
Level 10: +100% Damage Dealt to Infantry.
In Operation: Harvest Protocol, Commanders will take to the battlefield in the monthly event that includes Basic Training Targets, The Incursion Track, the Tactical Track, and the Proving Grounds. Unlock the story in the Incursion and Tactical tracks, and earn HUGE amounts of XP. Use the event XP to purchase prizes in the Event Store.
ONYX ENEMIES
ONYX HIVE COMMAND -
Nearby Onyx Units Ignore %25 of player flat damage reduction.
HIVE WATCHER -
Has an area surrounding that increases Onyx Units Movement Speed. Doubles the Speed.
CONDUIT -
This unit might flee battle.
However, while it is ALIVE or PRESENT, Onyx Turrets take half damage.
VESPID - Targets Ground/Air
ONYX FORAGER - MELEE ATTACKS - Punches/Swipes
ONYX GATHERER - MELEE ATTACKS - Punches/Swipes
ONYX SOLDIER -
RANGE ATTACKS
Does hit high altitude. Hits Ground/Air.
ONYX HIVE GUARD -
RANGE ATTACKS
Does NOT hit high altitude. Hits Ground/Air.
TURRETS
Turrets do more damage if you get close to them. They also have viral damage.
( If they shoot at a drone unit, the parent unit also receives damage.)
Turrets are equipped with Anti Ground(Sonic Rings) / Anti Air (Energy Blast)
Anti-Ground
Anti-Air
PLATFORMS
ONYX FORTRESS NODE - Equipped with SMALL Turrets
ONYX GRAND CITADEL - Equipped with LARGE Turrets
Basic Training
The Basic Training Bases are designed to be attacked with Units available in the Supply Store or better.
Basic Training Base Rewards: Holdout style target that awards 200 XP + 4 random Crates that spawn in base that will award 200 additional XP per Crate. For the first 4 times completing this Target, you will receive an Valiant Mk II, Voidhammer, and Build Logistics for both. After the 4th completion, you will only receive XP.
Incursion Base Set
This set of bases is designed for a Platoon of the newest Unit being offered in the current Main Event (Voidhammer, and only Equinox Units can be deployed. This set will also contain the story for the Main Event.
Incursion Base I Rewards: 1,000 XP
Incursion Base II Rewards: 1,500 XP (Unlocked after completing Base I)
Incursion Base III Rewards: 2,000 XP (Unlocked after completing Base II)
Incursion Base Completion Bonus Rewards: 3,500 XP
Tactical Strike Set
The Tactical Strike Set is unlocked after completing all 3 Incursion Bases, and are more difficult. This Set is designed for Platoons of the Previous Units being offered in the current Main Event (Valiant MkII) and IS NOT faction locked. Each base will also contain a single High Value Target that will award an additional 4,000 XP. Be careful though, this target knows you’re gunning for it and will attempt to escape the battle if you can’t kill them in time. This set will also contain the story for the Main Event.
Tactical Base I Rewards: 2,000 XP (Unlocked after completing the Incursion Set of bases)
Tactical Base II Rewards: 2,000 XP (Unlocked after completing the Tactical I Base)
Tactical Base Completion Bonus Rewards: 4,000 XP
Proving Grounds
This Target is designed for the 2 most recent Unique Units. You can bring in a platoon of 2 Unique Units into these bases. As you complete these Targets, you’ll fill up a Progress Bar that allows you to reach a Bronze, Silver, or Gold Prize Chest. You compete to the level you want, then once you’ve reached the level of Chest you want, click the LOCK IN button on the Event Screen to receive the Chest you’ve earned and to reset your progress. If you are full on the item that you roll on for your award, you will be granted Thorium as a fallback prize.
Chests
Bronze Chest Roll:
x1.2 XP Boost (2 Hour)
And a random roll of the following:
- x1 Newest Unit Repair All Logistic
- 6,000 Iridium
- 10,000 Adv Mats
Silver Chest Roll:x1.5 XP Boost (2 Hour)
And a random roll of the following:
- x1 Newest Unit Repair All Logistic
- x1 Current New Faction Repair All Logistic
- 12,000 Iridium
- 20,000 Adv Mats
Gold Chest Roll:x2 XP Boost (2 Hour)
And a random roll of the following:
- x1 Universal Unique Repair Logistic
- x1 Newest Unit Repair All Logistic
- x1 Current New Faction Repair All Logistic
- 18,000 Iridium
- 30,000 Adv Mats
XP Boosts do not stack. A Silver Boost will replace a Bronze Boost. A Gold Boost will replace a Silver Boost. Boosts are activated upon chest roll.
New Items | Redemption Limit | XP Cost |
Harvest Protocol Event Trophy | 1 | 4,000 |
Spec Ops: Voidhammer | 1 | FREE |
Spec Ops: Voidhammer | 1 | 40,000 |
Voidhammer Upgrade Token | 10 | 16,000 / Each |
Voidhammer Maxbuildable | 20 | 6,000 / Each |
Voidhammer 24 Hr Build Logistic | 5 | 8,000 / Each |
Atlas Upgrade Token | 20 | 16,000 / Each |
Atlas Unlock Parts | 80 | 1,600 / Each |
Atlas Tech: Zenith Shifting | 1 | 30,000 |
Atlas Tech: Parallax Calibrator | 1 | 30,000 |
Atlas Tech: Perihelion Bracing | 1 | 30,000 |
Valiant MkII Upgrade Token | 20 | 16,000 / Each |
Valiant MkII Tech: Starshield | 20 | 10,000 / Each |
Valiant MkII Tech: Void Reflectors | 20 | 10,000 / Each |
Wanderer Kabuto Unlock Parts | 10 | 25,000 / Each |
Wanderer Kabuto Upgrade Token | 45 | 6,000 / Each |
Use It or Lose It will only be 24 hours long. Please be sure to redeem your prizes by Thursday,at 10 AM PDT
ATLAS TECH
Zenith Shifting ( Atlas )
Effect(s): -30% Damage Taken from Vehicles, Buildings and Turrets.
Slot: Inherited Aegis
Function: Defense
Parallax Calibrator ( Atlas )
Effect(s): +30% Damage Dealt to Vehicles, Buildings and Turrets.
Slot: Dead-Eye Linkage
Function: Offense
Perihelion Bracing ( Atlas )
Effect(s): -30% Damage Taken from Area and Sustain Damage.
Slot: Scrapper’s Resilience
Function: Defense
VALIANT MkII TECH
Starshield ( Valiant MkII )
Effect(s): Unit takes 30% Less Damage from BURST
Slot: Conflict Armor
Function: Defense
Void Reflectors ( Valiant MkII )
Effect(s): Unit takes 30% Less Damage from SUSTAIN
Slot: Conflict Armor
Function: Defense




