[Operation: Western Sun]

STARTS: Thursday, April 2nd at 10 AM PDT
ENDS: Wednesday, Wednesday April 8th at 10 AM PDT
STORE CLOSES: Thursday,April 9th at 10 AM PDT

Featuring:

  • Ironside Warpaint - Black
  • Ironside Warpaint - Green
  • Ironside Upgrade Token
  • Ironside Maxbuildable
  • Ironside 24 Hour Build Logistic
  • Marshal Warpaint - Blackout
  • Marshal Upgrade Token
  • Marshal Unlock Parts
  • Marshal Tech - Chickasaw Warden, Cherokee Scout, & Choctaw Guardian
  • Nomad Upgrade Token
  • Nomad Tech - Flak Crawlers & Tungsten Raiders
  • Western Sun Event Trophy

IRONSIDE UNIT

Description: As a part of ongoing modernization efforts put in place by the Rangers, they resurrected an old troop transport capable of making it to the frontlines and safely and ensuring that deployed troops could fight the good fight.

IRONSIDE STATS

GENERATION

Arc 2

FACTION

Rangers

ARMOR

Heavy

TYPE

Heavy Aircraft

WEAPON

Machine Gun

TARGETS

Ground

DAMAGE TYPE

Sustain

SIZE

425

MAX SPEED

4

BUILDING LEVEL MAX

Aircraft Hangar/45

HP (Lvl 1)

185,380

HP (Max Lvl)

299,000

DPS (Lvl 1)

1,350

DPS (Max lvl)

2,925

MAX SPEED

5

MAX RANGE

600

SPLASH

5

 

IRONSIDE TALENTS

LEVEL 1 - Unit stops approaching targets at 375 Range on RUBI. Unit drops Drop Jaegars every 5 seconds when within 400 Range of its target. Drones live for 15 seconds.

LEVEL 10 -   Gains a 500 Range aura that increases the Damage Dealt by Drop Jaegers by 25% to targets closer than 250 Range and reduces their Damage Taken by 50% from enemies farther than 500 Range.

LEVEL 15 - -30% Damage Taken from enemies closer than 600 Range.

LEVEL 20 -  Creates a Combat Zone on targets once every 10 seconds. Enemy ground units within Combat Zones have 30% increased Damage Taken from Infantry and have their Priority raised.

 

HERO - MARSHAL

MARSHAL STATS

GENERATION

Arc 2

FACTION

Rangers

TYPE

Heavy Aircraft

WEAPON

Machine Gun

TARGETS

Ground

DAMAGE TYPE

Sustain

SIZE

425

BUILDING LEVEL MAX

Aircraft Hangar/45

HP (Lvl 1)

278,070

HP (Max Lvl)

448,500

DPS (Lvl 1)

2,025

DPS (Max lvl)

4,388

MAX SPEED

5

RANGE

600

 

MARSHAL TALENTS

Level 1 - Unit stops approaching targets at 375 Range on RUBI. Unit drops Drop Jaegars when within 400 Range of its target. Drop Jaegers have +30 Splash while Marshal is deployed.

Basic Heroic: +10% Damage Dealt and -10% Damage Taken aura to all friendly Ironsides.

Level 10 - Gains a 500 Range aura that increases the Damage Dealt by Drop Jaegers by 25% to targets closer than 250 Range and reduces their Damage Taken by 50% from enemies farther than 500 Range.

Heroic: +20% Damage Dealt and -20% Damage Taken aura to all friendly Ironsides.

Level 15 - -30% Damage Taken from enemies closer than 600 Range. Hero becomes Renowned.

Super Heroic: +30% Damage Dealt and -30% Damage Taken aura to all friendly Ironsides.

Level 20 - Creates a Combat Zone on targets once every 10 seconds. Enemy ground units within Combat Zones have 30% increased Damage Taken from Infantry and have their Priority raised.

 

In search of an advanced Mech turned traitor, Ryu Kai scouts have flooded the sector, looking for anyone who may be harboring this fugitive. Soon the attention comes to Akiko, who is a known dissident. The Ryu-Kai also seem convinced that Equinox satellites are in fact still active, and sending down signals that caused this mechanical warrior to defect.

In Operation: Western Sun, Commanders will take to the battlefield in the monthly event that includes Basic Training Targets, The Incursion Track, the Tactical Track, and the Proving Grounds. Unlock the story in the Incursion and Tactical tracks, and earn HUGE amounts of XP. Use the event XP to purchase prizes in the Event Store.   

 

ENEMY - Ryu-Kai

Inspired by flame, ruled by shadows, the Ryu-Kai live and die by a strict code of honor. Though they are highly disciplined, fear should fill anyone foolish enough to waken the dragon.

 

 

Basic Training

The Basic Training Bases are designed to be attacked with Units available in the Supply Store or better. 

Basic Training Base Rewards: Holdout style target that awards 200 XP + 4 random Crates that spawn in base that will award 200 additional XP per Crate. For the first 4 times completing this Target, you will receive a Vesper, Nomad, and Build Logistics for both. After the 4th completion, you will only receive XP.

Incursion Base Set

This set of bases is designed for a Platoon of the newest Unit being offered in the current Main Event (Nomad), and only Equinox Units can be deployed. This set will also contain the story for the Main Event.

Incursion Base I Rewards: 1,000 XP

Incursion Base II Rewards: 1,500 XP (Unlocked after completing Base I)

Incursion Base III Rewards: 2,000 XP (Unlocked after completing Base II)

Incursion Base Completion Bonus Rewards: 3,500 XP

Tactical Strike Set

The Tactical Strike Set is unlocked after completing all 3 Incursion Bases, and are more difficult. This Set is designed for Platoons of the Previous Units being offered in the current Main Event (Vesper) and IS NOT faction locked. Each base will also contain a single High Value Target that will award an additional 4,000 XP. Be careful though, this target knows you’re gunning for it and will attempt to escape the battle if you can’t kill them in time. This set will also contain the story for the Main Event.

Tactical Base I Rewards: 2,000 XP (Unlocked after completing the Incursion Set of bases)

Tactical Base II Rewards: 2,000 XP (Unlocked after completing the Tactical I Base)

Tactical Base Completion Bonus Rewards: 4,000 XP

Proving Grounds

This Target is designed for the 2 most recent Unique Units. You can bring in a platoon of 2 Unique Units into these bases. As you complete these Targets, you’ll fill up a Progress Bar that allows you to reach a Bronze, Silver, or Gold Prize Chest. You compete to the level you want, then once you’ve reached the level of Chest you want, click the LOCK IN button on the Event Screen to receive the Chest you’ve earned and to reset your progress. If you are full on the item that you roll on for your award, you will be granted  Thorium as a fallback prize.

Chests

Bronze Chest Roll:
x1.2 XP Boost (2 Hour)

And a random roll of the following:

  • x1 Newest Unit Repair All Logistic
  • 6,000 Iridium
  • 10,000 Adv Mats

Silver Chest Roll:x1.5 XP Boost (2 Hour)

And a random roll of the following:

  • x1 Newest Unit Repair All Logistic
  • x1 Current New Faction Repair All Logistic
  • 12,000 Iridium
  • 20,000 Adv Mats

Gold Chest Roll:x2 XP Boost (2 Hour)

And a random roll of the following:

  • x1 Universal Unique Repair Logistic
  • x1 Newest Unit Repair All Logistic
  • x1 Current New Faction Repair All Logistic
  • 18,000 Iridium
  • 30,000 Adv Mats

XP Boosts do not stack. A Silver Boost will replace a Bronze Boost. A Gold Boost will replace a Silver Boost. Boosts are activated upon chest roll.

 

 

New Items

Redemption Limit

XP Cost

Western Sun Event Trophy

1

4,000

Ironside Warpaint - Black

20

8,000

Ironside Warpaint - Green

20

8,000

Ironside Upgrade Token

10

16,000

Ironside Maxbuildable

20

6,000

Ironside 24 Hour Build Logistic

5

8,000

Ironside PROMOTION - FREE

1

FREE

Ironside PROMOTION

1

40,000

Marshal Warpaint - Blacked Out

1

60,000

Marshal Upgrade Token

20

16,000

Marshal Unlock Parts

80

1,600/Part

Marshal Tech - Chickasaw Warden

1

30,000

Marshal Tech - Cherokee Scout

1

30,000

Marshal Tech - Choctaw Guardian

1

30,000

Nomad Tech - Tungsten Raiders

28

10,000

Nomad Tech - Flak Crawlers

28

10,000

Metronomos Turret Unlock

1

40,000

Nightwatch Bunker Unlock

1

40,000

Use It or Lose It will only be 24 hours long. Please be sure to redeem your prizes by Thursday,April 9th at 10 AM PDT

 

 

Chickasaw Warden ( Marshal)
Effect(s): -30% less damage taken from Infantry + Vehicle
Slot: Justice Focus
Function: Defense
XP: 30,000

Cherokee Scout  (Marshal)
Effect(s): +30% more damage dealt to infantry and vehicles
Slot: War Service
Function: Offense
XP: 30,000

Choctaw Guardian ( Marshal) 
Effect(s): -30% Less damage from sustain and area
Slot: Field Experience
Function: Defense
XP: 30,000

Ironside Warpaint - Black & Green - XP: 8,000

 

Marshal Blackout  Warpaint -  XP: 60,000