After pushing back the Descendants bid for sector control, small caches of data vaults have been found in the rubble. Corpus scientists led by Matt have been able to recover some critical data from these, including blueprints for potential base upgrades. Though they all seem to require Iridium, they may offer new methods to defend ourselves from future attacks. 

 

SUPPORT TURRETS

 

Phase Ordinance

5 New Levels

Level 1: 

  • Connected Turrets get 4% Flat Damage Reduction Piercing

  • Unlocked in Skirmish

  • 100,000 SK XP

  • Defense Lab Level Required: 1

Level 2: 

  • Connected Turrets get 8% Flat Damage Reduction Piercing 

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 1

Level 3: 

  • Connected Turrets get 12% Flat Damage Reduction Piercing 

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 1

Level 4: 

  • Connected Turrets get 16% Flat Damage Reduction Piercing 

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 1

Level 5: 

  • Connected Turrets get 20% Flat Damage Reduction Piercing 

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 1

 

Sky Warden

5 Levels

Level 1: 

  • Connected Building takes 8% Less Damage from Air 

  • Unlocked in Skirmish

  • 100,000 SK XP

  • Defense Lab Level Required: 1

Level 2: 

  • Connected Building takes 16% Less Damage from Air 

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 1

Level 3: 

  • Connected Building takes 24% Less Damage from Air 

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 1

Level 4: 

  • Connected Building takes 32% Less Damage from Air 

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 1

Level 5: 

  • Connected Building takes 40% Less Damage from Air 

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 1

 

Powercell

5 Levels

Level 1: 

  • Connected Turret Provides 6 More power than Normal

  • Unlocked in Skirmish

  • 100,000 SK XP

  • Defense Lab Level Required: 1

Level 2: 

  • Connected Turret Provides 12 More power than Normal

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 1

Level 3: 

  • Connected Turret Provides 18 More power than Normal

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 1

Level 4: 

  • Connected Turret Provides 24 More power than Normal

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 1

Level 5: 

  • Connected Turret Provides 30 More power than Normal

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 1

 

Force Redirection

5 Levels

Level 1: 

  • Connected Building has a 10% Chance to Reflect Projectile back at enemy 7676

  • Unlocked in Skirmish

  • 100,000 SK XP

  • Defense Lab Level Required: 1

Level 2: 

  • Connected Building has a 20% Chance to Reflect Projectile back at enemy 7677

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 1

Level 3: 

  • Connected Building has a 30% Chance to Reflect Projectile back at enemy 7678

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 1

Level 4: 

  • Connected Building has a 40% Chance to Reflect Projectile back at enemy 7679

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 1

Level 5: 

  • Connected Building has a 50% Chance to Reflect Projectile back at enemy 7680

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 1

 

HEAVY TURRETS

 

Bloodhound AA

( Low Acceleration, High Max Speed, Low Range )

10 New Levels

Lvl 1: 

  • Unlocked in Skirmish

  • 100,000 SK XP

  • Defense Lab Level Required: 1

Lvl 2: 

  • 1 Day

  • 10,000 Iridium

  • Defense Lab Level Required: 47

Lvl 3: 

  • 1 Day

  • 10,000 Iridium

  • Defense Lab Level Required: 48

Lvl 4: 

  • 1 Day

  • 10,000 Iridium

  • Defense Lab Level Required: 49

Lvl 5: 

  • 1 Day

  • 10,000 Iridium

  • Defense Lab Level Required: 50

Lvl 6: 

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 51

Lvl 7: 

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 52

Lvl 8: 

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 53

Lvl 9: 

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 54

Lvl 10:  

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 55

 

Grand Equalizer

(High Range, Low Base Damage, Large Splash, Bonus Damage to Uniques, Heroes, Warlords )

10 New Levels

Lvl 1: 

  • Unlocked in Skirmish

  • 100,000 SK XP

  • Defense Lab Level Required: 1

Lvl 2: 

  • 1 Day

  • 10,000 Iridium

  • Defense Lab Level Required: 47

Lvl 3: 

  • 1 Day

  • 10,000 Iridium

  • Defense Lab Level Required: 48

Lvl 4: 

  • 1 Day

  • 10,000 Iridium

  • Defense Lab Level Required: 49

Lvl 5: 

  • 1 Day

  • 10,000 Iridium

  • Defense Lab Level Required: 50

Lvl 6: 

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 51

Lvl 7: 

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 52

Lvl 8: 

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 53

Lvl 9: 

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 54

Lvl 10:  

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 55

 

Wave Reflex

(Very High Range, High Base Damage, Large Splash, Damage falls off the further units are away. Lowers air units range by 20%. )

10 New Levels

Lvl 1: 

  • Unlocked in Skirmish

  • 100,000 SK XP

  • Defense Lab Level Required: 1

Lvl 2: 

  • 1 Day

  • 10,000 Iridium

  • Defense Lab Level Required: 47

Lvl 3: 

  • 1 Day

  • 10,000 Iridium

  • Defense Lab Level Required: 48

Lvl 4: 

  • 1 Day

  • 10,000 Iridium

  • Defense Lab Level Required: 49

Lvl 5: 

  • 1 Day

  • 10,000 Iridium

  • Defense Lab Level Required: 50

Lvl 6: 

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 51

Lvl 7: 

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 52

Lvl 8: 

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 53

Lvl 9: 

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 54

Lvl 10:  

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 55

 

Slug Pulsar

(Multishot x2, Applies High Turbulence for a very short period of time. Fast Rate of Fire )

10 New Levels

Lvl 1: 

  • Unlocked in Skirmish

  • 100,000 SK XP

  • Defense Lab Level Required: 1

Lvl 2: 

  • 1 Day

  • 10,000 Iridium

  • Defense Lab Level Required: 47

Lvl 3: 

  • 1 Day

  • 10,000 Iridium

  • Defense Lab Level Required: 48

Lvl 4: 

  • 1 Day

  • 10,000 Iridium

  • Defense Lab Level Required: 49

Lvl 5: 

  • 1 Day

  • 10,000 Iridium

  • Defense Lab Level Required: 50

Lvl 6: 

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 51

Lvl 7: 

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 52

Lvl 8: 

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 53

Lvl 9: 

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 54

Lvl 10:  

  • 2 Day

  • 20,000 Iridium

  • Defense Lab Level Required: 55

 

MISSILES

Desync Missile & Desync Beacon

10 New Levels

Lvl 1: 

  • Deploys a Desync Beacon with an area of 160 that affects Turrets with Absorption and Bracing Turrets Attached

  • Removes Damage reduction and passes damage through 1:1

  • Unlocked in Skirmish

  • 100,000 SK XP

  • Defense Lab Level Required: 51

Lvl 2: 

  • Deploys a Desync Beacon with an area of 180 that affects Turrets with Absorption and Bracing Turrets Attached

  • Removes Damage reduction and passes damage through 1:1

  • 1 Day

  • 10,000 Iridium

  • Defense Lab Level Required: 52

Lvl 3: 

  • Deploys a Desync Beacon with an area of 200 that affects Turrets with Absorption and Bracing Turrets Attached

  • Removes Damage reduction and passes damage through 1:1

  • 1 Day

  • 10,000 Iridium

  • Defense Lab Level Required: 53

Lvl 4: 

  • Deploys a Desync Beacon with an area of 220 that affects Turrets with Absorption and Bracing Turrets Attached

  • Removes Damage reduction and passes damage through 1:1

  • 1 Day

  • 10,000 Iridium

  • Defense Lab Level Required: 54

Lvl 5: 

  • Deploys a Desync Beacon with an area of 240 that affects Turrets with Absorption and Bracing Turrets Attached

  • Removes Damage reduction and passes damage through 1:1

  • 1 Day

  • 10,000 Iridium

  • Defense Lab Level Required: 55

Lvl 6: 

  • Deploys a Desync Beacon with an area of 260 that affects Turrets with Absorption and Bracing Turrets Attached

  • Removes Damage reduction and passes damage through 1:1

  • 1 Day

  • 10,000 Iridium

  • Defense Lab Level Required: 56

Lvl 7: 

  • Deploys a Desync Beacon with an area of 280 that affects Turrets with Absorption and Bracing Turrets Attached

  • Removes Damage reduction and passes damage through 1:1

  • 1 Day

  • 10,000 Iridium

  • Defense Lab Level Required: 57

Lvl 8: 

  • Deploys a Desync Beacon with an area of 300 that affects Turrets with Absorption and Bracing Turrets Attached

  • Removes Damage reduction and passes damage through 1:1

  • 1 Day

  • 10,000 Iridium

  • Defense Lab Level Required: 58

Lvl 9: 

  • Deploys a Desync Beacon with an area of 320 that affects Turrets with Absorption and Bracing Turrets Attached

  • Removes Damage reduction and passes damage through 1:1

  • 1 Day

  • 10,000 Iridium

  • Defense Lab Level Required: 59

Lvl 10: 

  • Deploys a Desync Beacon with an area of 340 that affects Turrets with Absorption and Bracing Turrets Attached

  • Removes Damage reduction and passes damage through 1:1

  • 1 Day

  • 10,000 Iridium

  • Defense Lab Level Required: 60

 

Changes to Existing Turrets

Heavy Rail Launcher

  • No longer ignores Temp Units

Heavy Overwatch

  • No longer ignores Temp Units

Heavy Hunter Missiles

  • No longer ignores Temp Units

Heavy Flak

  • No longer ignores Temp Units