After pushing back the Descendants bid for sector control, small caches of data vaults have been found in the rubble. Corpus scientists led by Matt have been able to recover some critical data from these, including blueprints for potential base upgrades. Though they all seem to require Iridium, they may offer new methods to defend ourselves from future attacks.
SUPPORT TURRETS
Phase Ordinance
5 New Levels
Level 1:
Connected Turrets get 4% Flat Damage Reduction Piercing
Unlocked in Skirmish
100,000 SK XP
Defense Lab Level Required: 1
Level 2:
Connected Turrets get 8% Flat Damage Reduction Piercing
2 Day
20,000 Iridium
Defense Lab Level Required: 1
Level 3:
Connected Turrets get 12% Flat Damage Reduction Piercing
2 Day
20,000 Iridium
Defense Lab Level Required: 1
Level 4:
Connected Turrets get 16% Flat Damage Reduction Piercing
2 Day
20,000 Iridium
Defense Lab Level Required: 1
Level 5:
Connected Turrets get 20% Flat Damage Reduction Piercing
2 Day
20,000 Iridium
Defense Lab Level Required: 1
Sky Warden
5 Levels
Level 1:
Connected Building takes 8% Less Damage from Air
Unlocked in Skirmish
100,000 SK XP
Defense Lab Level Required: 1
Level 2:
Connected Building takes 16% Less Damage from Air
2 Day
20,000 Iridium
Defense Lab Level Required: 1
Level 3:
Connected Building takes 24% Less Damage from Air
2 Day
20,000 Iridium
Defense Lab Level Required: 1
Level 4:
Connected Building takes 32% Less Damage from Air
2 Day
20,000 Iridium
Defense Lab Level Required: 1
Level 5:
Connected Building takes 40% Less Damage from Air
2 Day
20,000 Iridium
Defense Lab Level Required: 1
Powercell
5 Levels
Level 1:
Connected Turret Provides 6 More power than Normal
Unlocked in Skirmish
100,000 SK XP
Defense Lab Level Required: 1
Level 2:
Connected Turret Provides 12 More power than Normal
2 Day
20,000 Iridium
Defense Lab Level Required: 1
Level 3:
Connected Turret Provides 18 More power than Normal
2 Day
20,000 Iridium
Defense Lab Level Required: 1
Level 4:
Connected Turret Provides 24 More power than Normal
2 Day
20,000 Iridium
Defense Lab Level Required: 1
Level 5:
Connected Turret Provides 30 More power than Normal
2 Day
20,000 Iridium
Defense Lab Level Required: 1
Force Redirection
5 Levels
Level 1:
Connected Building has a 10% Chance to Reflect Projectile back at enemy 7676
Unlocked in Skirmish
100,000 SK XP
Defense Lab Level Required: 1
Level 2:
Connected Building has a 20% Chance to Reflect Projectile back at enemy 7677
2 Day
20,000 Iridium
Defense Lab Level Required: 1
Level 3:
Connected Building has a 30% Chance to Reflect Projectile back at enemy 7678
2 Day
20,000 Iridium
Defense Lab Level Required: 1
Level 4:
Connected Building has a 40% Chance to Reflect Projectile back at enemy 7679
2 Day
20,000 Iridium
Defense Lab Level Required: 1
Level 5:
Connected Building has a 50% Chance to Reflect Projectile back at enemy 7680
2 Day
20,000 Iridium
Defense Lab Level Required: 1
HEAVY TURRETS
Bloodhound AA
( Low Acceleration, High Max Speed, Low Range )
10 New Levels
Lvl 1:
Unlocked in Skirmish
100,000 SK XP
Defense Lab Level Required: 1
Lvl 2:
1 Day
10,000 Iridium
Defense Lab Level Required: 47
Lvl 3:
1 Day
10,000 Iridium
Defense Lab Level Required: 48
Lvl 4:
1 Day
10,000 Iridium
Defense Lab Level Required: 49
Lvl 5:
1 Day
10,000 Iridium
Defense Lab Level Required: 50
Lvl 6:
2 Day
20,000 Iridium
Defense Lab Level Required: 51
Lvl 7:
2 Day
20,000 Iridium
Defense Lab Level Required: 52
Lvl 8:
2 Day
20,000 Iridium
Defense Lab Level Required: 53
Lvl 9:
2 Day
20,000 Iridium
Defense Lab Level Required: 54
Lvl 10:
2 Day
20,000 Iridium
Defense Lab Level Required: 55
Grand Equalizer
(High Range, Low Base Damage, Large Splash, Bonus Damage to Uniques, Heroes, Warlords )
10 New Levels
Lvl 1:
Unlocked in Skirmish
100,000 SK XP
Defense Lab Level Required: 1
Lvl 2:
1 Day
10,000 Iridium
Defense Lab Level Required: 47
Lvl 3:
1 Day
10,000 Iridium
Defense Lab Level Required: 48
Lvl 4:
1 Day
10,000 Iridium
Defense Lab Level Required: 49
Lvl 5:
1 Day
10,000 Iridium
Defense Lab Level Required: 50
Lvl 6:
2 Day
20,000 Iridium
Defense Lab Level Required: 51
Lvl 7:
2 Day
20,000 Iridium
Defense Lab Level Required: 52
Lvl 8:
2 Day
20,000 Iridium
Defense Lab Level Required: 53
Lvl 9:
2 Day
20,000 Iridium
Defense Lab Level Required: 54
Lvl 10:
2 Day
20,000 Iridium
Defense Lab Level Required: 55
Wave Reflex
(Very High Range, High Base Damage, Large Splash, Damage falls off the further units are away. Lowers air units range by 20%. )
10 New Levels
Lvl 1:
Unlocked in Skirmish
100,000 SK XP
Defense Lab Level Required: 1
Lvl 2:
1 Day
10,000 Iridium
Defense Lab Level Required: 47
Lvl 3:
1 Day
10,000 Iridium
Defense Lab Level Required: 48
Lvl 4:
1 Day
10,000 Iridium
Defense Lab Level Required: 49
Lvl 5:
1 Day
10,000 Iridium
Defense Lab Level Required: 50
Lvl 6:
2 Day
20,000 Iridium
Defense Lab Level Required: 51
Lvl 7:
2 Day
20,000 Iridium
Defense Lab Level Required: 52
Lvl 8:
2 Day
20,000 Iridium
Defense Lab Level Required: 53
Lvl 9:
2 Day
20,000 Iridium
Defense Lab Level Required: 54
Lvl 10:
2 Day
20,000 Iridium
Defense Lab Level Required: 55
Slug Pulsar
(Multishot x2, Applies High Turbulence for a very short period of time. Fast Rate of Fire )
10 New Levels
Lvl 1:
Unlocked in Skirmish
100,000 SK XP
Defense Lab Level Required: 1
Lvl 2:
1 Day
10,000 Iridium
Defense Lab Level Required: 47
Lvl 3:
1 Day
10,000 Iridium
Defense Lab Level Required: 48
Lvl 4:
1 Day
10,000 Iridium
Defense Lab Level Required: 49
Lvl 5:
1 Day
10,000 Iridium
Defense Lab Level Required: 50
Lvl 6:
2 Day
20,000 Iridium
Defense Lab Level Required: 51
Lvl 7:
2 Day
20,000 Iridium
Defense Lab Level Required: 52
Lvl 8:
2 Day
20,000 Iridium
Defense Lab Level Required: 53
Lvl 9:
2 Day
20,000 Iridium
Defense Lab Level Required: 54
Lvl 10:
2 Day
20,000 Iridium
Defense Lab Level Required: 55
MISSILES
Desync Missile & Desync Beacon
10 New Levels
Lvl 1:
Deploys a Desync Beacon with an area of 160 that affects Turrets with Absorption and Bracing Turrets Attached
Removes Damage reduction and passes damage through 1:1
Unlocked in Skirmish
100,000 SK XP
Defense Lab Level Required: 51
Lvl 2:
Deploys a Desync Beacon with an area of 180 that affects Turrets with Absorption and Bracing Turrets Attached
Removes Damage reduction and passes damage through 1:1
1 Day
10,000 Iridium
Defense Lab Level Required: 52
Lvl 3:
Deploys a Desync Beacon with an area of 200 that affects Turrets with Absorption and Bracing Turrets Attached
Removes Damage reduction and passes damage through 1:1
1 Day
10,000 Iridium
Defense Lab Level Required: 53
Lvl 4:
Deploys a Desync Beacon with an area of 220 that affects Turrets with Absorption and Bracing Turrets Attached
Removes Damage reduction and passes damage through 1:1
1 Day
10,000 Iridium
Defense Lab Level Required: 54
Lvl 5:
Deploys a Desync Beacon with an area of 240 that affects Turrets with Absorption and Bracing Turrets Attached
Removes Damage reduction and passes damage through 1:1
1 Day
10,000 Iridium
Defense Lab Level Required: 55
Lvl 6:
Deploys a Desync Beacon with an area of 260 that affects Turrets with Absorption and Bracing Turrets Attached
Removes Damage reduction and passes damage through 1:1
1 Day
10,000 Iridium
Defense Lab Level Required: 56
Lvl 7:
Deploys a Desync Beacon with an area of 280 that affects Turrets with Absorption and Bracing Turrets Attached
Removes Damage reduction and passes damage through 1:1
1 Day
10,000 Iridium
Defense Lab Level Required: 57
Lvl 8:
Deploys a Desync Beacon with an area of 300 that affects Turrets with Absorption and Bracing Turrets Attached
Removes Damage reduction and passes damage through 1:1
1 Day
10,000 Iridium
Defense Lab Level Required: 58
Lvl 9:
Deploys a Desync Beacon with an area of 320 that affects Turrets with Absorption and Bracing Turrets Attached
Removes Damage reduction and passes damage through 1:1
1 Day
10,000 Iridium
Defense Lab Level Required: 59
Lvl 10:
Deploys a Desync Beacon with an area of 340 that affects Turrets with Absorption and Bracing Turrets Attached
Removes Damage reduction and passes damage through 1:1
1 Day
10,000 Iridium
Defense Lab Level Required: 60
Changes to Existing Turrets
Heavy Rail Launcher
No longer ignores Temp Units
Heavy Overwatch
No longer ignores Temp Units
Heavy Hunter Missiles
No longer ignores Temp Units
Heavy Flak
No longer ignores Temp Units