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Termination Rerun and Civil War
Starts: July 3rd
Ends: July 7th
Adaptation (Main Event)
Starts: July 10th
Ends: July 14th
Confrontation
Starts: July 17th
Ends: July 21st
Escalation
Starts: July 24th
Ends: July 28th
Escalation Rerun and Civil War
Starts: August 7th
Ends: August 11th
V.E.G.A Tech
V.E.G.A. Assault “Longstrike”
Mk1 | Mk2 | Mk3 | Mk4 | Mk5 | Mk6 | |
Description | The Longstrike is the long-range V.E.G.A. Assault hull. Able to target enemies with a small overlap in its firing arcs, the Longstrike can punch through anything that stands in its way. | |||||
Designation | Assault | |||||
Health | 200,000 | 240,000 | 288,000 | 345,600 | 414,720 | 497,664 |
Resurgence | +70% | +80% | ||||
DPS Boost | - | 5% | 10% | 15% | ||
Speed Boost | - | - | 5% | |||
Shield Energy Boost | - | - | - | - | 5% | |
Retrocitor/RetroSyn/Spectre Resistance | +100% | |||||
Blood Rebellion | +10% | |||||
Nightfall Coalition Resistance | 60% | |||||
Void/Blight Nebula Resistance | 100% | |||||
Radiation Resistance | 10% | |||||
Munitions Resistance | 50% | |||||
Requirement 1 | Ship Factory XVI (16) | |||||
Requirement 2 | Ship Lab XIV (14) |
V.E.G.A Weapon
“Spearhead Lance”


Level 1 | Level 2 | Level 3 | |
Description | The Spearhead Lance is a long-range munitions weapon that, while slow to fire, launches a deadly and fast-moving projectile that slams into enemy hulls. | ||
Faction Lock | V.E.G.A | ||
Weapon Type | Lance | ||
Damage Type | Munition | ||
Mass | 2,350 | 2,525 | 2,700 |
DPS | 19,000 | 22,500 | 26,000 |
Min Range | 3,000 m | ||
Max Range | 7,000 m | ||
Module Requirement (Build) | Arms Lab XIV (14) | ||
Module Requirement (Craft) | Workshop X (10) |
V.E.G.A Defense
“Heavy Deflector”


Level 1 | Level 2 | Level 3 | |
Description | The Heavy Deflector is for defense on V.E.G.A hulls. Heavier than its predecessor, it provides more shield energy while utilizing more variable Resistance values. | ||
Faction Lock | V.E.G.A | ||
Mass | 2,350 | 2,525 | 2,700 |
Shield Energy | 358,627 | 419,034 | 504,677 |
Shield Regen (% / s) | 5% | 7% | 10% |
Delay Amount | 7 s | ||
Munitions Reduction | 45% | ||
Radiation Reduction | 20% | ||
Essence Reduction | 5% | ||
Armor Value | 250,000 | 350,000 | 450,000 |
Radiation Resistance | 30% | 40% | 50% |
Essence Resistance | 5% | 7% | 10% |
Module Requirement (Build) | Tech Lab XV (15) | ||
Module Requirement (Craft) | Workshop XI (11) |
V.E.G.A. Longstrike
Unique Specials
Component 1 | |
Details | Mk1 |
Trigger Conditions | Enemy Ship in Dual Firing Arc |
Strafe Speed Boost | 25% |
Weapon Cooldown | -20% |
Component 2 | |
Juggernaut Damage Bonus | +25% |
Component 3 | |
Min Range Reduction | -20% |
Multi Targeting | 2 Targets |
Component 4 | |
Deflector Bonus | +20% |
Component 5 | |
Turn Speed Bonus | +25% |
Component 6 | |
Stasis Resistance | +10% |
Saprophyte Tech
Saprophyte Juggernaut “Pestilent”
Mk1 | Mk2 | Mk3 | Mk4 | Mk5 | Mk6 | |
Description | The Pestilent is the imposing and deadly Saprophyte Juggernaut. Quicker than it appears, it moves in and leaves enemy hulls rotting from within, before feasting on the wreckage. | |||||
Designation | Juggernaut | |||||
Health | 400,000 | 480,000 | 550,000 | 690,000 | 820,000 | 990,000 |
Infected Aggression Trigger Threshold | 70% | |||||
Charge Rate Def | 10% | |||||
Resurgence | +70% | +80% | ||||
Speed Boost | - | 15% | ||||
DPS Boost | - | 5% | ||||
Retrocitor/RetroSyn/Spectre Resistance | +100% | |||||
Nightfall Coalition Resistance | 60% | |||||
Void/Blight Nebula Resistance | 100% | |||||
Essence Resistance | 10% | |||||
Radiation Resistance | 50% | |||||
Requirement 1 | Ship Factory XVI (16) | |||||
Requirement 2 | Ship Lab XIV (14) |
Saprophyte Weapon
“Infection Emitter”
Level 1 | Level 2 | Level 3 | |
Description | The Infection Emitter is a deadly Emitter weapon that projects a burst of Radiation into targeted enemy hulls. It gains power as it fires, dealing more damage to those caught within. | ||
Faction Lock | Saprophyte | ||
Weapon Type | Emitter | ||
Damage Type | Radiation | ||
Mass | 2,350 | 2,525 | 2,700 |
DPS | 16,250 | 18,875 | 22,000 |
Min Range | 0 m | ||
Max Range | 4,000 m | ||
Module Requirement (Build) | Arms Lab XIV (14) | ||
Module Requirement (Craft) | Workshop X (10) |
Saprophyte Defense
“Invasive Ward”


Level 1 | Level 2 | Level 3 | |
Description | The Invasive Ward projects a powerful aura around Saprophyte hulls. Designed with more aggressive tactics in mind, it provides more Ward energy and defense, but does spread some of that defense out. | ||
Faction Lock | Saprophyte | ||
Mass | 2,350 | 2,525 | 2,700 |
Shield Energy | 425,592 | 481,672 | 570,528 |
Defense | 95% | ||
Essence Reduction | 20% | ||
Radiation Reduction | 40% | ||
Munitions Reduction | 10% | ||
Armor Value | 100,000 | 200,000 | 300,000 |
Essence Resistance | 30% | 40% | 50% |
Munitions Resistance | 5% | 10% | 15% |
Module Requirement (Build) | Tech Lab XV (15) | ||
Module Requirement (Craft) | Workshop XI (11) |
Saprophyte Pestilent
Unique Specials
Component 1 | |
Details | Mk1 |
Interceptor Damage Bonus | +25% |
Component 2 | |
Overcharge Bonus | +2s of Overcharge time |
Component 3 | |
Ship Speed Bonus | +10% |
Component 4 | |
Health Damage Bonus | +15% |
Component 5 | |
Ward Power Bonus | +25% |
Component 6 | |
Munitions Resistance | +5% |
Radiation Resistance | +10% |
Essence Resistance | +10% |
Guardian Tech
Guardians Interceptor “Stinger”
Mk1 | Mk2 | Mk3 | Mk4 | Mk5 | Mk6 | |
Description | The Stinger is the primary Interceptor of the Guardians. Darting in to engage foes, it also provides a speed boost for allied hulls in the fleet. | |||||
Designation | Interceptor | |||||
Health | 300,000 | 360,000 | 440,000 | 520,000 | 630,000 | 750,000 |
Resurgence | 70% | 80% | ||||
Speed Boost | - | 5% | 10% | 15% | ||
DPS Boost | - | 5% | ||||
Fleet Speed Bonus (Symbiotic Tactics) | 5% | |||||
Retrocitor/RetroSyn/Spectre Resistance | +100% | |||||
Nightfall Coalition | 60% | |||||
Void Nebula | 100% | |||||
Munitions Resistance | 10% | |||||
Essence Resistance | 50% | |||||
Requirement 1 | Ship Factory XVI (16) | |||||
Requirement 2 | Ship Lab XIV (14) |
Guardian Weapon
“Bioactive Blaster”


Level 1 | Level 2 | Level 3 | |
Description | The Bioactive Blaster is a fast-firing, short-range, essence weapon that can bypass energy-based defenses. | ||
Faction Lock | Guardian | ||
Weapon Type | Blaster | ||
Damage Type | Essence | ||
Mass | 2,350 | 2,525 | 2,700 |
DPS | 23,500 | 25,000 | 28,000 |
Shield Bypass | 5% | 10% | 15% |
Min Range | 1,000 m | ||
Max Range | 3,750 m | ||
Module Requirement (Build) | Arms Lab XIV (14) | ||
Module Requirement (Craft) | Workshop X (10) |
Guardian Defense
“Biomechanical Armor"


Level 1 | Level 2 | Level 3 | |
Description | Advancing their Biorganic technology, the Guardians developed the Biochemical Armor to help protect against Radiation weaponry. Though boasting less energy than its predecessor, it can regenerate the energy faster. | ||
Faction Lock | Guardian | ||
Mass | 2,350 | 2,575 | 2,700 |
Ablative Armor Energy | 200,000 | 250,000 | 300,000 |
Damage Ratio | 10,000 | 12,500 | 15,000 |
Heal Ratio | 30,000 | 37,500 | 45,000 |
Armor Health | 400,000 | 500,000 | 600,000 |
Munitions Resistance | 5% | ||
Essence Resistance | 20% | ||
Radiation Resistance | 5% | ||
Module Requirement (Build) | Tech Lab XV (15) | ||
Module Requirement (Craft) | Workshop XI (11) |
Guardian Stinger
Unique Specials
Component 1 | |
Details | Mk1 |
Deflector Damage Boost | +25% |
Component 2 | |
Assault Damage Bonus | +25% |
Component 3 | |
Ship Speed Bonus | +20% |
Turn Speed Bonus | +15% |
Component 4 | |
Ablation Recovery Bonus | +1,250 |
Component 5 | |
Shield Disruption | -25% |
Duration | 5s |
Cooldown | 10s |
Component 6 | |
Trigger Condition | Defense Down |
Strafe Speed Bonus | +25% |
Hook no longer mentioned in Enrage description pop up.
Terminal KI and EN Squads/Wings should now deal and receive damage normally in base combat.
T15 Rebalance Changes
Overall Changes:
T15 ships now have a built in 50% resistance to their own damage type and a 10% resistance to their non-counter damage type
For example, the Raptor has a 50% resistance to Munitions, and a 10% resistance to Radiation
Ship speed values for every ship have been re-evaluated to better feel like more familiar classes
Moved firing points on all T15 hulls to improve visual appearance.
Updated projectile visuals for the Irradiated Lance, Corruption Blaster, and the Biometric Tracker.
V.E.G.A. Specific Changes:
Deflectors now have an armor value stat built in alongside the defense energy. These Armor values come with their own resistance values like a standard armor component would
The Raptor's OD ability has now been changed to now be a Modification instead of being built in.
The Raptor's Shield Bypass Modification has been removed.
Raptor's Speeds are now:
Forward - 660
Strafe - 460
Rear - 100
Turn - 35
Valiant's Speed are now:
Forward - 560
Strafe - 230
Rear - 100
Turn - 35
Expeditionary Blaster has its speed, range, and dps balanced
Primary Deflector can no longer recharge from zero and its recharge rate has been reduced.
Salvo Rockets has had its predictive fire increased.
Guardians Specific Changes:
The Guardians Heavy Armor components no longer feature shield energy. Instead, Ablation has been added and balanced accordingly.
Aegis' Speeds are now:
Forward - 520
Strafe - 200
Rear - 150
Turn - 30
Divergent's Speeds are now:
Forward - 450
Strafe - 500
Rear - 230
Turn - 35
Biosynthetic Disruptor has had a Ricochet stat added
Biometric Tracker's dps has been balanced
Aegis' Symbiotic Tactics ability has been changed from a Shield energy boost to an Ablation Recovery boost
Aegis' Turn Speed Boost Modification stat has been moved to the other Speed Boost Modification
In its place, a Damage Allocation Field Modification has been added to the Aegis
Divergent's Shield Energy Modification has been replaced by a Ablation Recovery boost Modification
Saprophyte Specific Changes:
Ward components, much like Deflectors, have Armor values and armor resistances added to them.
Irradiated Lance's speed and dps have been updated and it's predictive fire has been increased to 100%
Corruption Blaster's speed and dps have been updated
Contagion's Speeds are now:
Forward - 490
Strafe - 540
Rear - 270
Turn - 40
Defiler's Speeds are now:
Forward - 700
Strafe - 250
Rear - 100
Turn - 50