Captains, welcome to the official T15 Garrison Strategy Guide. This guide aims to give you some insights on target mechanics for the new Garrison hull, the Whiteout. Learn about your enemies, and find general target info to help you in battle. Good luck! 

 

Vassago’s Drone Domain

Vassago has seized much of the Scourge’s arctic territory, establishing a multitude of strongholds in the north. While Vassagos’ personal fleet has gone dark, Greta seizes the opportunity to expand her arctic presence, deploying her new fleet of Whiteout class hulls. With the winter thawing she pushes into Vassago's strongholds.
Meanwhile Zoe’s analysts have intercepted and decoded some troubling Robodrac transmissions claiming something dangerous has been carried south by tropical currents.

 

Tier 15 Garrison Hull: Whiteout

The Whiteout is equipped with 8 weapon slots (6/8 can be equipped with Counter Measures), 6 armor slots, 6 special slots, 2 heavy armor slots which are unlocked at U3 and X1, and 1 Heavy Weapon slot which is unlocked at U1.

 The Whiteout’s main weapon, the Skyfall UAV, fires at medium range, dealing Penetrative damage. The UAV is capable of chaining to additional targets if Chain Count is added to the hull.

 

Using the Imperium Whiteout’s Built-in Blizzard Drone:

The Imperium Whiteout has a built-in ability called the Blizzard Drone. Remaining stationary for 1 second will deploy one of these speedy drones, which will either target the nearest enemy, or the one you currently have selected. As the Blizzard Drone speeds towards its target, it alters the battlefield, leaving behind blizzard fields that increase the Whiteout’s combat speeds and make it harder for enemies to hit.

 

Enemy Info

 

Name: Worldeater

  • Type: Hull
  • Health: Medium
  • Damage: N/A
  • Damage Type: N/A
  • Splash: N/A
  • Accuracy: N/A
  • Range: High
  • Countermeasure Vulnerability: N/A
  • Kingkiller: N/A

Note: The Worldeater fills a support role with 4 Counter Measure weapons, capable of countering UAV’s and Mortars, careful not to target enemies under the protection of this hull.

 

Name: Void ARK Battlecarrier 

  • Type: Hull
  • Health: Medium
  • Damage: Low
  • Damage Type: Penetrative
  • Splash: N/A
  • Accuracy: High
  • Range: High
  • Countermeasure Vulnerability: Sprint Countermeasure or Missile Defense System III
  • Kingkiller: Yes

Note: The Void ARK Battlecarrier remotely applies shroud to the Robotics Facilities.

 

Robotics Facility & Autonomous Drones

  • Type: Building & drone
  • Building Health: Medium & protected by Shroud from Void ARK Battlecarriers
  • Drone Health: Low
  • Damage: N/A
  • Damage Type: N/A
  • Splash: N/A
  • Accuracy: N/A
  • Drone Range: High
  • Countermeasure Vulnerability: N/A
  • Kingkiller: N/A

Note: Drones apply a damage buff to any of its hull or turret allies.

 

Acolyte Missile

  • Type: Turret
  • Health: Medium
  • Damage: Medium
  • Damage Type: Penetrative
  • Splash: N/A
  • Accuracy: High
  • Range: High
  • Countermeasure Vulnerability: Sprint Countermeasure or Missile Defense System III
  • Kingkiller: Yes

 

Defense Missile

  • Type: Turret
  • Health: Medium
  • Damage: Medium
  • Damage Type: Penetrative
  • Splash: N/A
  • Accuracy: High
  • Range: Medium
  • Countermeasure Vulnerability: Sprint Countermeasure or Missile Defense System III
  • Kingkiller: Yes

 

Suppression Rockets 

  • Type: Turret
  • Health: Medium
  • Damage: Medium
  • Damage Type: Explosive
  • Splash: Low-Medium / Has spread
  • Accuracy: N/A
  • Range: High
  • Countermeasure Vulnerability: Sprint Countermeasure

 

Overseer Mortar

  • Type: Turret
  • Health: Medium
  • Damage: High
  • Damage Type: Explosive
  • Splash: Medium
  • Accuracy: N/A
  • Range: Very High
  • Countermeasure Vulnerability: Gale Defense System IV

 

Silverstrike UAV 

  • Type: Turret
  • Health: Medium
  • Damage: Medium
  • Damage Type: Penetrative
  • Splash: N/A
  • Accuracy: High
  • Range: High with a minimum range
  • Countermeasure Vulnerability: N/A
  • Kingkiller: Yes

 

Cerberus Rockets

  • Type: Turret
  • Health: Medium
  • Damage: Medium
  • Damage Type: Explosive
  • Splash: Low-Medium / Has spread
  • Accuracy: N/A
  • Range: High
  • Countermeasure Vulnerability: Sprint Countermeasure

 

Enforcer UAV

  • Type: Turret
  • Health: Medium
  • Damage: Medium
  • Damage Type: Penetrative
  • Splash: N/A
  • Accuracy: High
  • Range: High with a minimum range
  • Countermeasure Vulnerability: N/A
  • Kingkiller: Yes

 

Glossary

Range definitions are relative to the primary season hull. Thus what is short for one hull might be considered medium for another, the goal is to convey easily to players which turrets/ships they can outrange and which turrets/ships may be firing on you from a considerable distance away.

  • Very Short = Easily out-ranged.

  • Short = Out-rangeable.

  • Medium = At least the same range as the player but generally not much more.

  • High = Will easily outrange the player hull.

  • Very High = Will cover a significant portion of the target. 

If the arc is not specified then it has a 360 degree arc.